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  1. #51
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Metterschlingel View Post
    Well this is not a latency issue, because JP groups can do it as well, it is just the poor positioning update and server tick stuff.
    Japan's server is local.

    Their latency is inherently lower as a result.
    (0)

  2. #52
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Nadirah View Post
    Japan's server is local.

    Their latency is inherently lower as a result.
    You missed the point.
    The games latency doesn't really have anything to do with server location, it's like a built into the game design decision

    It is true japan does get better latency which helps with some things but when the game is outright designed to be more like a series of snapshots instead of fluid things like hitting 2 objects before the first reacts or getting hit by an aoe you easily cleared or moving mid-cast but the spell finishes anyways or repeatedly running through something without it reacting will always just be part of the game
    (5)

  3. #53
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    It's sad and hilarious watching people make judgement calls on if this is an exploit or not when they don't even understand the basics of client-server update intervals.
    (8)

  4. #54
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Nihility View Post
    You missed the point.
    The games latency doesn't really have anything to do with server location, it's like a built into the game design decision

    It is true japan does get better latency which helps with some things but when the game is outright designed to be more like a series of snapshots instead of fluid things like hitting 2 objects before the first reacts or getting hit by an aoe you easily cleared or moving mid-cast but the spell finishes anyways or repeatedly running through something without it reacting will always just be part of the game
    You missed the point.

    All games do snapshot updates like that. However, latency is what causes your computer and the server to be out of sync.

    When movement and stuff are done server side(to prevent cheating), if there's high latency, there's going to be a delay.

    That delay is what's letting them do it. Shortening the server tick won't do anything to fix it if your latency is high enough.
    (2)

  5. #55
    Player Bhuni's Avatar
    Join Date
    Aug 2013
    Posts
    198
    Character
    Hugo Fact
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Bhuni View Post
    Folk using the infamous pit in T5 to dodge Divebombs isn't necessarily intended either as you're able to move out of the vertical range of said Divebombs by clever use of the terrain.
    It's kinda cute reading all these 'it's not legit posts' when I'm pretty sure you've all done the above strat which was never intended either.

    Grats to those who have all cleared A4S and screw all those 'it's not legit' whiners who are probably still stuck on Faust.
    (13)

  6. #56
    Player
    Krylo's Avatar
    Join Date
    May 2015
    Posts
    272
    Character
    Khaela Alteri
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Nadirah View Post
    You missed the point.

    All games do snapshot updates like that. However, latency is what causes your computer and the server to be out of sync.

    When movement and stuff are done server side(to prevent cheating), if there's high latency, there's going to be a delay.

    That delay is what's letting them do it. Shortening the server tick won't do anything to fix it if your latency is high enough.
    There's a hard coded delay where your client only attempts to update the server on positioning every server tick OR when you land from a jump.

    If you're out of synch by longer than a server tick, yes, that's latency, but even with 0 latency you'd still have the amount of time between ticks.

    That said, I have no opinion on the legit/exploitness of this method.
    (2)

  7. #57
    Player
    NatSilverguard's Avatar
    Join Date
    Sep 2015
    Posts
    91
    Character
    Nat Silverguard
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    wow, lots of jimmies rustled. :|
    (2)
    Nat's True Day Job

    Killing Squids: https://zkillboard.com/character/94500886/


  8. #58
    Player
    Atmora's Avatar
    Join Date
    Dec 2014
    Posts
    145
    Character
    Video Games
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by Nadirah View Post
    You missed the point.

    All games do snapshot updates like that. However, latency is what causes your computer and the server to be out of sync.

    When movement and stuff are done server side(to prevent cheating), if there's high latency, there's going to be a delay.

    That delay is what's letting them do it. Shortening the server tick won't do anything to fix it if your latency is high enough.
    The reason people are arguing with you is because you made the insane implication this trick isn't possible on JP, which it very clearly is.
    (0)

  9. #59
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Krylo View Post
    There's a hard coded delay where your client only attempts to update the server on positioning every server tick OR when you land from a jump.

    If you're out of synch by longer than a server tick, yes, that's latency, but even with 0 latency you'd still have the amount of time between ticks.

    That said, I have no opinion on the legit/exploitness of this method.
    I know there is. In most games its 2s. In this one it's 3for some asinine reason.

    Their server setup causing latecy issues on top of it doesn't help any.
    (1)

  10. #60
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Canadane View Post
    That being said, sacrificing people for mechanics are pretty valid, I'm not going to knock it.
    As I understand it, no one is saying that it's an exploit to sacrifice a player to bypass a mechanic. That's a perfectly viable strategy, though it's rarely useful in a game like FFXIV. The exploit here is that sacrificing a player should deal with only ONE orb - players were using game latency to get rid of TWO orbs by triggering the second before the server realized that the first had already killed the player. This was most likely not intended by the developers, and that's why folks are claiming it was an exploit.

    Quote Originally Posted by Bhuni View Post
    It's kinda cute reading all these 'it's not legit posts' when I'm pretty sure you've all done the above strat which was never intended either.
    That's not necessarily by choice. When SE doesn't patch an exploit, your options are to use the exploit or not do it at all. Good luck finding a group willing to do things the "right" way, when there's a cheap trick to avoid it instead.

    I once tried putting together a Turn 2 group with explicit Party Finder comments stating that we would NOT be using the Enrage strategy, but would be playing pass-the-rot instead. I started with three friends that were fine with this; we wanted to see what the fight was like as it was originally designed to be played. After a couple hours, I managed a party of eight. As soon as we got to the boss, two memebers asked why we weren't doing Enrage, and when we reminded them of the comment they admitted they didn't read it, and dropped out of the run. The two other pick-ups got discouraged by this and left as well.

    As for Divebombs, I'm not convinced that ANYONE knows how they were meant to be handled. At least, if there's a way other than using the pit, I haven't read it.
    (2)

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