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  1. #1
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    If im running with a healer that wants to dps I'll run vit so i can survive longer. Their 800 dps is better than the extra 100-200 extra I'll get wearing str.
    (3)

  2. #2
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by bardaboo View Post
    If im running with a healer that wants to dps I'll run vit so i can survive longer. Their 800 dps is better than the extra 100-200 extra I'll get wearing str.
    Except that if you were wearing STR accessories, the healer would still be able to output those 800 DPS the same way, but you would do something like 300 extra. Seriously, healers don't need you to have 3000 more HP in order to DPS. As long as the incoming heals are superior to the incoming damage, you'll always live no matter if you have 3000 more HP or not.

    Again, wearing STR jewelry doesn't prevent the healer from DPSing at all if you play properly.
    (1)

  3. #3
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by Freyyy View Post
    snip
    An extra 3k HP means I get to, at the start of pulls get off a couple more GCDs before hitting the critical HP threshold and have to switch back to heal. That gets extended depending on mitigation and maybe a precast regen or whatnot.
    (2)

  4. #4
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by spelley View Post
    An extra 3k HP means I get to, at the start of pulls get off a couple more GCDs before hitting the critical HP threshold and have to switch back to heal. That gets extended depending on mitigation and maybe a precast regen or whatnot.
    http://forum.square-enix.com/ffxiv/t...=1#post3318162

    You also have to weigh in the GCDs lost from the healer (if any) vs the DPS lost from the tank. There's a difference between not DPSing at all and losing a few GCDs. There's also difference between going in with full greens + STR accessories and being full i190 + STR accessories - you shouldn't have such pitifully low HP that you get completely destroyed within the first 5s of the pull.

    Having 3k more health doesn't actually result in higher combined DPS due to limitations on healer MP and limitations on healer's sustained AOE. You also have Bene as WHM, which is a massive boon when it comes to speedruns (on top of PoM Holy and etc etc).

    All that said, as I stated in the topic I linked, whatever you choose to use in 4man content is personal preference - the only thing wearing STR accessories will do is speed up the run, but it requires you to be competent and your healer to not just tunnel vision DPS. If you choose to use VIT over STR, only extremely silly people would complain about it. In Savage raid content, the DPS gained from a single target tank in STR accessories far outweighs any GCDs lost from the healer, but that's irrelevant to this topic and requires far more min/maxing due to enrages and all that noise.
    (0)

  5. #5
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Freyyy View Post
    Again, wearing STR jewelry doesn't prevent the healer from DPSing at all if you play properly.
    This is not objectively true. It's true for reasonably high gear levels, but if a tank is undergeared and has very low base vitality then even popping cooldowns properly a healer might struggle to output a full dps rotation before having to turn CS off and heal.

    You're not taking into account the way Cleric Stance works. Turn it on, and you have 5+ seconds where you basically -cannot- heal and can only do a DPS rotation. Tanks need enough vitality to be able to survive a full length rotation of casts before needing a single heal, and low geared tanks often need healing more frequently if wearing strength gear, even if popping cooldowns properly.

    Take Scholars. Their usual, optimal aoe DPS rotation is Cleric Stance -> Shadowflare -> Bio 2 -> Miasma -> Bio -> Bane -> run up and Miasma 2. (they can then tab-spam Aero on each mob if healing isnt needed). That's a lot of global cooldowns on dps. If a tank can survive 5 seconds from full health to dead then they can only get a couple of casts off before having to swap out to heal. If a tank can survive 7 seconds they can get a full three-dot Bane. If they can survive 10 seconds they can get the entire rotation off. If they survive 12-15 seconds they can get aeros off.

    Sure, a tank with 17k health from 190/200 gear would easily be able to survive long enough on big pulls, but a new tank with 13k health wearing strength gear would survive only about 2/3 as long (due to 70% health plus lower defenses). In these cases, yes, having vitality accessories can increase healer DPS by increasing the number of casts a healer can get off in their rotation.

    It's situational and gear dependant, not an objective truth. Healers can always do SOME dps, but vitality on the tank can increase the length of a rotation at LOWER gear levels at least.
    (1)
    Last edited by Sapphidia; 09-16-2015 at 08:35 PM.