If im running with a healer that wants to dps I'll run vit so i can survive longer. Their 800 dps is better than the extra 100-200 extra I'll get wearing str.
If im running with a healer that wants to dps I'll run vit so i can survive longer. Their 800 dps is better than the extra 100-200 extra I'll get wearing str.


Except that if you were wearing STR accessories, the healer would still be able to output those 800 DPS the same way, but you would do something like 300 extra. Seriously, healers don't need you to have 3000 more HP in order to DPS. As long as the incoming heals are superior to the incoming damage, you'll always live no matter if you have 3000 more HP or not.
Again, wearing STR jewelry doesn't prevent the healer from DPSing at all if you play properly.
http://forum.square-enix.com/ffxiv/t...=1#post3318162
You also have to weigh in the GCDs lost from the healer (if any) vs the DPS lost from the tank. There's a difference between not DPSing at all and losing a few GCDs. There's also difference between going in with full greens + STR accessories and being full i190 + STR accessories - you shouldn't have such pitifully low HP that you get completely destroyed within the first 5s of the pull.
Having 3k more health doesn't actually result in higher combined DPS due to limitations on healer MP and limitations on healer's sustained AOE. You also have Bene as WHM, which is a massive boon when it comes to speedruns (on top of PoM Holy and etc etc).
All that said, as I stated in the topic I linked, whatever you choose to use in 4man content is personal preference - the only thing wearing STR accessories will do is speed up the run, but it requires you to be competent and your healer to not just tunnel vision DPS. If you choose to use VIT over STR, only extremely silly people would complain about it. In Savage raid content, the DPS gained from a single target tank in STR accessories far outweighs any GCDs lost from the healer, but that's irrelevant to this topic and requires far more min/maxing due to enrages and all that noise.

This is not objectively true. It's true for reasonably high gear levels, but if a tank is undergeared and has very low base vitality then even popping cooldowns properly a healer might struggle to output a full dps rotation before having to turn CS off and heal.
You're not taking into account the way Cleric Stance works. Turn it on, and you have 5+ seconds where you basically -cannot- heal and can only do a DPS rotation. Tanks need enough vitality to be able to survive a full length rotation of casts before needing a single heal, and low geared tanks often need healing more frequently if wearing strength gear, even if popping cooldowns properly.
Take Scholars. Their usual, optimal aoe DPS rotation is Cleric Stance -> Shadowflare -> Bio 2 -> Miasma -> Bio -> Bane -> run up and Miasma 2. (they can then tab-spam Aero on each mob if healing isnt needed). That's a lot of global cooldowns on dps. If a tank can survive 5 seconds from full health to dead then they can only get a couple of casts off before having to swap out to heal. If a tank can survive 7 seconds they can get a full three-dot Bane. If they can survive 10 seconds they can get the entire rotation off. If they survive 12-15 seconds they can get aeros off.
Sure, a tank with 17k health from 190/200 gear would easily be able to survive long enough on big pulls, but a new tank with 13k health wearing strength gear would survive only about 2/3 as long (due to 70% health plus lower defenses). In these cases, yes, having vitality accessories can increase healer DPS by increasing the number of casts a healer can get off in their rotation.
It's situational and gear dependant, not an objective truth. Healers can always do SOME dps, but vitality on the tank can increase the length of a rotation at LOWER gear levels at least.
Last edited by Sapphidia; 09-16-2015 at 08:35 PM.
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