I think as soon as they drop the ps3 support we will see a massive increase content. But that's just me hoping.
I think as soon as they drop the ps3 support we will see a massive increase content. But that's just me hoping.
There's no reason to believe that dropping PS3 support will lead to an increase in content (massive or no). You might see different kinds of content, but not an increase in content being added.
What? How are you happy getting the same result when you are expecting different results? Come on man. Learn to read the entire sentence as a whole and not just fragments.You know, I've barely played FFXIV in the past month because of the crap they did to DoL and DoH, but I was actually fine with pretty much everything else in the game. SE won't have any complaints from me if they go back to designing DoH and DoL content for players that aim to be self-sufficient instead of designing DoH and DoL for players that want everyone else to be driven off so they can jack up prices on the MB.
I also want to point out a severe problem with your logic: if you're happy getting the same result from doing the same thing over and over again, that's not really insane.
I could tell there is still a lot of love for 11 and how they did something so well. Final fantasy 11 if I'm not mistaking was largely influenced by everquest. Final fantasy xiv is a whole different game in that is inspired by more recent entries in the mmo genre.
What people are asking for in this thread is impossible to fix. It does not fit this type of mmo.
SE did the right thing in that they observed the market and chose a style of mmo that would work well for a large group of ppl. What most of you guys are asking for is something akin to the everquest/ff11 days.
Modern day MMOs are not going to be like that, only one I can think of that is going to go back to those days is pantheon.
True, that is the definition of insane as defined by Albert Einstein. However, he was mostly referring to controlled experiments (at least I hope). Millions of things happen every day with different outcomes over the last time they happened.
In order for cause A to always output effect B, every other variable has to remain controlled. In the real world, this rarely happens.
Yeah, but why take what I said and put it into a completely different context? I am literally saying that it is insane of us to do the same thing over and over again, but expecting different results. The results I'm referring to is hoping that SE will release content that is not rehashed from old content such as capping tomestones every week.True, that is the definition of insane as defined by Albert Einstein. However, he was mostly referring to controlled experiments (at least I hope). Millions of things happen every day with different outcomes over the last time they happened.
In order for cause A to always output effect B, every other variable has to remain controlled. In the real world, this rarely happens.
This pretty much. Just take a break and come back in 3.1 if the game is getting stale from the monotony. Once the new content comes out for the added story, new 24 man raid, new primal fight, gold saucer log and event additions, beast tribe quests, open world airship content, and eventually the new relic grinds come out there should be more lively stuff to do again like most other patches.The real problem is everyone has completed all the content 3.0 had to offer and are doing other things until waiting for 3.1 to drops. These post start showing up just before a new patch drops. Oh and FFXI wasn't any better, just took a lot longer to grind out all the things we do now.
Also...
I will say though that i'd like to see life being brought back to some of the content no one does anymore, i.e. CT, sightseeing, GS. Hopefully the additions to Gold Saucer like a new challenge log will help motivate that place again as another thing players want to actually do to break monotony. A lot of that stuff seems like wasted content with no longevity if no one is playing those mini games anymore and forget them over the progression chores ppl only ever think about at this point in time. I personally don't see enough triple triad going as there potentially could be if TT could be played in the HW areas and even in instances while ppl wait for DCs, 5 minute CDs, misc preps to motivate players to continue collecting cards, similar to how the new minion minigame would imply encouraging players to do old content for more minions.
Really, the problem isn't that FFXIV needs "more" content. It needs "new" content. And by new, I don't mean another cookie-cutter dungeon or raid.
What is 3.1 going to bring? A new set of Expert dungeons and re-shuffle the old dungeons into new categories? Perhaps a new raid that is going to be exactly like Labyrinth? I mean.. maybe the 24-man content will be new and interesting, but it won't last long.
I'm going to second everyone that brings FFXI to the table in this discussion. You know, another poster remembers the time they sneaked through Ifrit's Cauldron for their DRG AF. I remember being in an XP group in Cape Terrigan and hitting 60 RDM and finally being able to put on the "pimp hat". And that pimp hat was never rendered irrelevant for as long as I played FFXI. It was always incorporated into various gear swaps depending on whatever was being cast at the time.
I remember having a weekly schedule that wasn't always so.. redundant. In FFXIV, it's pretty much log on, do a Roulette, check some ventures, and then log off and wait for tomorrow. In FFXI, it was Dynamis on one day, then Limbus on another, then Einherjar and off to Sea or Sky farming, back to Dynamis and Limbus, then perhaps a free day to do whatever you wanted (like Nyzul Isle, Salvage, Assault missions, ZNMs, VWNMs, etc). And the array of things made it more dynamic. Dynamis wasn't just Dynamis, with one zone that you ran two times a week. One day you were in Windy, then another in Sandy, then maybe Xarcabard or Beaucedine.. or you went into the CoP zones like Valkurm or Tavnazia. Same thing for Limbus. You had Temenos and Apollyon, with multiple variants thereof, all leading to a fight with Proto-Ultima or Omega. And all of this isn't even considering if you were chasing HNMs like Fafhogg, Tiamat, Aspidochelone, KB, Khimaira, Cerberus, etc.
Remember skilling up weapons and then having to break latent on Trial weapons in order to earn the WSNM weapon skills? That was a grind that you did to earn something that was forever.
What made XI last as long as it did? Variety. The ability to do activities that earned rewards that actually remained relevant. How long did it take FFXI to make Relics "irrelevant"? A damn long time. And they were hard to get, requiring lots of time, dedication, funding, and assistance from friends. But the moment you finally got one... you were PROUD of it. Look at relics in FFXIV. Know anyone that still uses them? Probably not. Perhaps as a glamour. Yep.. that's about it.
How about FFXI's ability to have jobs developed to fulfill a certain role in a party, and to have "outside the box" players take those jobs and find a way to make them work in an entirely different role that developers never even considered? Remember DNC or RDM tanks? How about solo BLMs? Can't do that here. Remember SMNs having to go and fight the Avatars in order to earn the right to summon them, and then being able to actually CHOOSE from an array of support during a battle by summoning and dismissing and re-summoning? What do SMNs have here? Ifrit, or Garuda. That's pretty much it. No Leviathan, no Ramuh. No Fenrir. Hell, Fenrir isn't even an Avatar/Primal in this game. He's been demoted. Developers don't even see a need to add more Primal-Egi's.
I even remember when I first started playing FFXI having a "MapQuest" day where I just spent time hunting for maps to zones. Anyone else here do the pilgrimage to get the Crawler's Nest map? FFXI players even had to earn the damn maps for the zones!
FFXIV's problems lie in cookie-cutter builds due to vertical progression and short-lived rewards, and redundancy in the daily choice of activities. It's not that there "isn't enough to do". It's that what there is to do is starting to get stale and uninteresting, because it's always just more of the same old tired thing.
That's what needs to change.
http://www.youtube.com/watch?v=ueodAjWZ0A4
Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~
Final Fantasy 14 is starting to lose appeal because...everyone is choking out people in MGS:V?
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