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  1. #31
    Player Shirobi's Avatar
    Join Date
    Feb 2014
    Posts
    137
    Character
    Rivenblack Balemourn
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Akiza View Post
    I disagree that Summoner shouldn't have been in FFXIV. Summoner never should have been a pet class with Poison Dots as a base. Summoner is a Sorcerer not a Warlock they are an crowd control AoE nuker and they should of had the Non Elemental spell lines like Ruin, Flare and Nova. Also if they weren't going have the Summoner summon Primals they should of been able to Evoke Hydaelyn/The Twelve and Call them for one big singnature attack then they leave.
    I agree. Rework "Astral Flow" so its on say a 15 min timer and have it summon the "real" primal for a massive attack. Or make their Limit Break summon the "real" primal version of whatever primal they have out at the time.
    (2)

  2. #32
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Shirobi View Post
    I agree. Rework "Astral Flow" so its on say a 15 min timer and have it summon the "real" primal for a massive attack. Or make their Limit Break summon the "real" primal version of whatever primal they have out at the time.
    Could you imagine how awful that would be? Like, one of those raid wipes where the team drops RIGHT when everyone blows their long CD's. Then everyone takes a break waiting for them to come back up before the next pull?

    Now do it with a 15 minute cooldown. Oh god no.
    (2)

  3. #33
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Greedalox View Post
    Could you imagine how awful that would be? Like, one of those raid wipes where the team drops RIGHT when everyone blows their long CD's. Then everyone takes a break waiting for them to come back up before the next pull?

    Now do it with a 15 minute cooldown. Oh god no.
    That's why I'd personally like to see the same effect put on their LB3, tied to whatever Egi is summoned. If Ifrit is out, you get Hellfire. If Shiva (assuming we get pet glamours sometime before 2020), Diamond Dust, and so on.
    (2)

  4. #34
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ckc22 View Post
    From the second page:


    If I felt like wasting my time I have 0 doubt I could collect >100 posts of this same thing spread across the various forums.

    There's literally someone asking for the exact same thing the post after yours.

    If you really think you never see anyone asking for this you're willfully ignoring it.
    There is nothing about that users post that is specifically asking for something "overpowered" (as you put it) All they are asking for are temporary summons that do their signature attacks only, instead of a permanent pet. Just like Dreadwyrm Trance/Deathflare in that regard which is an "overpowered" AoE nuke! So the thing you are complaining so much about is already implemented via DT/Deathflare....

    Quote Originally Posted by Dyvid View Post
    Depends on the implementation. My idea was when an FC member defeats a roaming primal, a gauge fills up. When full you can pick up an item called Magicite. Use it battle summons the primal for a flashy special move then vanishes. Most of the people that complain about Egi appearance don't even main SMN so cracking open Magicite and call forth the primal they want would help.

    Still the fact these thread still pop up after SE's grand "Deathflare will please everyone" should show they need to take a long hard look at Egi design and that it does need improvements.
    That would be a rather cool way of implementing it, however I'm not sure a full Primal could still be summoned. At least in certain situations, like in a dungeon such as Dzemael Darkhold, Summoning a full scale Levi or Bismarck would cause issues in there! lol. But perhaps a scaled down version of these Primals could be summoned for use via Magicite. That would be cool!

    Yeah the I think its abundantly clear the Egi need a total visual overhaul. The current models are very rushed and would only have taken that devs about one week to produce. More polish is needed at least to bring Garuda/Titan to the same level as Ifrit (which they clearly spent the most time on).
    (2)
    Last edited by SoloWingMetatron; 09-14-2015 at 10:11 AM.

  5. #35
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shirobi View Post
    I agree. Rework "Astral Flow" so its on say a 15 min timer and have it summon the "real" primal for a massive attack. Or make their Limit Break summon the "real" primal version of whatever primal they have out at the time.
    If they aren't pets and are summon spells instead then they don't need a massive cool down otherwise Dreadwrym Trance would be on a 10min cool down if we had a Bahamut Egi attached to it.
    (1)
    Last edited by Akiza; 09-14-2015 at 10:52 AM.

  6. #36
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    What I immediately think of when people talk about a summoner rework and absurdly long cds

    https://www.youtube.com/watch?v=ZV_1W9Gh4NY
    (0)
    I'm just some guy...

  7. #37
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by zcrash970 View Post
    What I immediately think of when people talk about a summoner rework and absurdly long cds

    https://www.youtube.com/watch?v=ZV_1W9Gh4NY
    Not all SMN discussions boil down to this though. No matter who I talk to, whether it be friends in real life, friends online, members of my FC/LS's, or people on these forums. As soon as SMN is brought up, everyone instantly agrees that the Egi are sub par and need a re-design/size increase. Asking SE to address these issues is by no means a big ask or unreasonable.

    An Egi redesign and size increase can easily be implemented. People should not be defending three models that would have took even an average 3D artist about a week to make. Literally no strenuous work was put into the visuals of the Egi. Look at Titan's "oven mitts" or Garuda's broken spine and double pelvis! This is a game that is bringing SE a lot of revenue, they could easily commission a freelance artist to remodel the Egi for them as a one time job if their staff really are that pressed for time.

    I should stress there is nothing wrong with the concept behind the Egi's appearance. They are a portion of the Primal (a physical manifestation of a portion of their Aether) and therefore have an appearance that is a hybrid of the Primals design and an Elemental Sprite. Which is cool, I get it. But the execution and technical prowess of the actual models is sub par. They look like place holders rather than finished models for a premium service game. Apart from Ifrit, his model is decent considering.
    (3)
    Last edited by SoloWingMetatron; 09-14-2015 at 11:43 PM.

  8. #38
    Player
    Geardagas's Avatar
    Join Date
    Jul 2015
    Posts
    119
    Character
    Paito Maito
    World
    Adamantoise
    Main Class
    Bard Lv 60
    Quote Originally Posted by zcrash970 View Post
    What I immediately think of when people talk about a summoner rework and absurdly long cds

    https://www.youtube.com/watch?v=ZV_1W9Gh4NY
    You're not listening very well.

    The point is that the summons in a 14 year old game with PS2 graphics look and feel infinitely more badass than they do in a modern game. Egis are just plain lame.

    The playstyle is lame because "hey, i'm a summoner. It's my job to destroy our enemies by commanding crazy intense awesome primal beings to crush them! Oh look, it's an enemy! Excuse me while i open this book that has shapes in it or something and cast a bunch of DOTs while this lame floating wind thing just kinda chills on the sidelines".

    In otherwords, Summoner DPS is not focused on the summons; it's focused on nonsensical geometry magic that somehow translates into poison spells.
    (4)

  9. #39
    Player
    AngelusOfEorzea's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa
    Posts
    34
    Character
    Joker Face
    World
    Brynhildr
    Main Class
    Bard Lv 70

    <3 Summoner

    I really love the new changes to Summoner. I just hope they make some changes to way the egi's look. Maybe... they will add a Leviathan or Shiva egi? =D
    (1)

  10. #40
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    I don't think SMN necessarily needs a total rework. I think if the devs simply redesigned the Egi's aesthetics and then for SMN's lvl 70 abilities give a focus to the Egi, then SMN would be in a pretty good place on the whole. It's clear the crux of the SMN debates are the Egi. Fix that, then you fix the issue. Hopefully the devs are wise enough to see this new Egi glamour system as an opportunity to address that issue.
    (1)

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