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  1. #1
    Player
    Gangaloo's Avatar
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    Sep 2013
    Posts
    111
    Character
    Ganga Loo
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Urthdigger View Post
    I've recently been leveling my DRK, hit 45, and have a few questions on my rotation.

    Currently, I Unmend to pull, Unleash a few times to grab hate, then go with my standard enmity combo and rotate through mobs as needed. I use Blood Price to restore MP, and drop Grit to use Blood Weapon when we're down to just one monster left (If mobs are being AoEd, I just hope I don't need extra MP and try to weave in Syphon Strike here and there). On boss monsters it's much the same, except I usually do a dark arts powered heavy slash combo to start with, then drop Grit and use Blood Weapon whenever it's up.
    The only time I've ever felt any need to use Dart Arts with Power Slash has been on Alexander Savage 3. This is mostly due to my WHM DPS/Healing at the same time. The only reason I would even consider using DA Power Slash there is simply because I'm popping Blood Price and Blood Weapon shortly after which gives me a MP surplus. Generally in most normal circumstances you want to avoid DA Power Slash because as others have already stated... it takes Power Slash from a 5.5 threat modifier to 6.5. Hardly worth it.

    Also, you don't have all of your skills yet. When you start mass pulling at level 60 you'll have access to skills like Abyssal Drain which you can pair with Blood Price. In level 60 dungeons I can easily pull 2500+ DPS on AOE packs (in a good group they'll die before you run out of MP). So judging your rotation pre-60 isn't really a fair thing to do. It sounds like you're doing the right thing just drop the DA Power Slashes, they're unnecessary. Keep in mind that Soul Eater also heals you while you have Grit turned on, which helps your healer do more DPS.


    Thing is though, I feel like I'm not living up to the potential that DRK has. Souleater is just something I fire off after Syphon Strike as a marginally better option than just swapping back to my higher damage enmity combo. Dark Arts largely goes unused due to the MP cost, as I don't need the bonus enmity once hate is established, and using it to power up Souleater, while it does seem like it might do more damage, also would take more MP than Syphon Strike restores, which is against the point of why I tend to use Syphon Strike in the first place.
    Using a regular Soul Eater combo without DA will always net you more over all damage than going for a Power Slash combo. The potency difference is a small 10 in favor of Power Slash. You lose out on the MP regeneration that the Soul Eater combo gives you, which will let you use DA more often. The rule of thumb for Dark Knight is to use Power Slash as little as you possibly can, even if it means people trail you in threat.

    While you are right that DA takes more MP than what Syphon Strike gives you, it's not a reason to worry about the MP cost. The only time the MP cost will come into consideration is when you have Dark Passenger available to you. Dark Passenger is more damage per point of MP than a DA Soul Eater is... especially when you have more than 1 target. However, once you get Carve and Spit, your options will change.


    Should I be risking my MP pool to swap to the Souleater combo with Dark Arts? Maintain my combo as-is? Or is there some more useful way to use these skills I've overlooked?
    ALWAYS ALWAYS DA Soul Eater on a single target when Dark Passenger and CaS are not available. When you get Delirium Blade, you will use that combo when you don't have enough MP for DA. Use Power Slash as little as you possibly can.

    One thing I noticed in your post is that you didn't mention Scourge at all. On single target fights, keep it up as much as possible, assuming you get the full DoT duration.
    (1)

  2. #2
    Player
    Giantbane's Avatar
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    Aug 2013
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    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Litegrace View Post
    Use dark arts on souleater whenever you have the mp to spare, otherwise spam delirium once you get it (power slash for now)
    As gangaloo stated, it's better to use the soul eater combo (with or without DA) than to use power slash when you don't need to worry about threat. The reason being that more MP means more DA + Soul eater.

    Compare 2 power slash combos:

    (150 + 220 + 300) x 2 = 1340

    vs. 2 SE combos:

    (150 + 250 + 240) x 2 = 1280

    however, doing the SE combo twice regens exactly enough MP to use DA once. Power slash gives you no MP. So by using siphon twice, you now have enough MP to use DA + SE for that second combo. This brings 2 SE combos to:

    150 + 250 + 240 + 150 + 250 + 400 = 1440.

    which makes it the clear winner.

    Anyhow, basically:

    Quote Originally Posted by Gangaloo View Post
    ALWAYS ALWAYS DA Soul Eater on a single target when Dark Passenger and CaS are not available. When you get Delirium Blade, you will use that combo when you don't have enough MP for DA. Use Power Slash as little as you possibly can.
    (0)

  3. #3
    Player
    Litegrace's Avatar
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    Jul 2015
    Posts
    50
    Character
    Lite Avalon
    World
    Excalibur
    Main Class
    Warrior Lv 62
    Quote Originally Posted by Giantbane View Post
    quote
    That's fair enough, I was thinking more about potency than mp gain (plus I'm so used to spamming delirium and DA souleater). The main point remains that dark arts should be applied to souleater whenever possible, which is the main takeaway here.

    Thanks for pointing that out though, nice to actually have a civil conversation on these forums for once.
    (0)

  4. #4
    Player
    Giantbane's Avatar
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    Aug 2013
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    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Litegrace View Post
    That's fair enough, I was thinking more about potency than mp gain (plus I'm so used to spamming delirium and DA souleater). The main point remains that dark arts should be applied to souleater whenever possible, which is the main takeaway here.
    Yea, it's really easy to forget the MP gain. It comes up a lot when other jobs point out how strong the potency of the power slash combo is without considering the damage lost because you didn't regen MP during that time.
    (0)

  5. #5
    Player
    Gangaloo's Avatar
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    Sep 2013
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    111
    Character
    Ganga Loo
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Giantbane View Post
    As gangaloo stated, it's better to use the soul eater combo (with or without DA) than to use power slash when you don't need to worry about threat. The reason being that more MP means more DA + Soul eater.

    Compare 2 power slash combos:

    (150 + 220 + 300) x 2 = 1340

    vs. 2 SE combos:

    (150 + 250 + 240) x 2 = 1280

    however, doing the SE combo twice regens exactly enough MP to use DA once. Power slash gives you no MP. So by using siphon twice, you now have enough MP to use DA + SE for that second combo. This brings 2 SE combos to:

    150 + 250 + 240 + 150 + 250 + 400 = 1440.

    which makes it the clear winner.

    Anyhow, basically:
    http://xivdb.com/?skill/3632/Souleater

    Soul Eater is 260 combo potency without DA, not 240.

    It's 1340 vs 1320.
    (1)

  6. #6
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
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    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Gangaloo View Post
    http://xivdb.com/?skill/3632/Souleater

    Soul Eater is 260 combo potency without DA, not 240.

    It's 1340 vs 1320.
    Correct, and in addition you should be doing Delerium, not Soul Eater, if you're not planning on using the Dark Arts on the Soul Eater, which is 280 potency. This actually makes it 1340 vs 1360 with two deleriums or 1340 vs 1480 with 1 delerium and one empowered soul eater.

    Minor point of course, but still!
    (0)

  7. #7
    Player
    Gangaloo's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Ganga Loo
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sapphidia View Post
    Correct, and in addition you should be doing Delerium, not Soul Eater, if you're not planning on using the Dark Arts on the Soul Eater, which is 280 potency. This actually makes it 1340 vs 1360 with two deleriums or 1340 vs 1480 with 1 delerium and one empowered soul eater.

    Minor point of course, but still!
    Correct. We were just pointing out to a pre-50 DRK that he should use his Soul Eater combo over Power Slash. He doesn't have Delirium yet.
    (0)

  8. #8
    Player
    Giantbane's Avatar
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    Aug 2013
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    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Gangaloo View Post
    Soul Eater is 260 combo potency without DA, not 240.
    Sorry, looked too quickly and read the wrong number, the tooltip for that is goofy :P

    Quote Originally Posted by KeluBehemoth View Post
    I personally find Dark Arts + Carve and spit to be such a waste. It rarely ever crits when I do it and overall you're probably going to get more overall damage out of Dark Arts Souleater spamming.

    The only time I even bother trying with DA + Carve and Spit now is if a DRG pops Battle Litany. Otherwise its a waste of 1800 MP for an attack that will most likely hit for the same damage as a DA Souleater without returning any HP or MP with a long cooldown timer.
    You're looking at it wrong. You're spending 1800 MP to add 350 potency to your 100 potency C&S attack. You lose out on the 900 MP that you'd get if you used C&S on its own. Or, you can spend 1800 MP to add 140 potency to one of your soul eater attacks.

    Given a 2 minute period, if you used DA + C&S, you would have added 700 potency to your C&S attacks.

    If you did not do that, you should have saved 2 DA (not using them on C&S) and you'll have recovered an extra 1 DA's worth of MP since you used C&S by itself. This will allow you to do 3 extra DA + SE. DA adds 140 potency to your already 260 potency souleater attack. So you get an extra 140 x 3 = 420 potency over those same 2 min.

    So, it's fine if you want to value the HP regen from DA + SE over DA + C&S, but it's mathematically impossible for you to get more damage out of DA + SE unless you're doing something wrong.
    (0)