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  1. #31
    Player
    stephenjd3's Avatar
    Join Date
    Aug 2013
    Posts
    209
    Character
    Trianna Nox
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Zumi View Post

    Our group set up: PLD WAR MNK NIN SMN BRD WHM SCH
    Optimal group set up: DRK WAR DRG NIN BLM BRD WHM SCH.

    Game shouldn't be set up in such a way that using one certain group set up which the community has determined the best cuts off so much time to clearing the zone.
    What the hell? Groups have downed A3s with that set up.....this is clearly a player issue.
    LOOK AT THAT same composition as you guys, except your posting on the forums complaining to the world about how its impossible with your composition in the words of the all powerful and wise Yoshi-P "Get Good"

    http://forum.square-enix.com/ffxiv/t...n-Thread/page8
    (1)
    Last edited by stephenjd3; 09-15-2015 at 01:35 PM.

  2. #32
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sedation View Post
    That's not a composition issue, but a player issue.
    I really doubt that seeing how beat every other coil pre nerf and pre catch up patch. Just hitting walls with dps checks on A3 have no issue with mechanics otherwise. We raid about 2 hours a week though so if it doesn't get done in that time then it won't get done.


    LOOK AT THAT same composition as you guys, except your posting on the forums complaining to the world about how its impossible with your composition in the words of the all powerful and wise Yoshi-P "Get Good"

    http://forum.square-enix.com/ffxiv/t...n-Thread/page8
    I looked though that post I see 1 group with that set up beat it. I am probably like one of the best players that plays paladin out there so player skill on my part isn't the issue. Most of the groups do have stuff like a drg which offers you higher group dps and makes the fight easier.
    (0)
    Last edited by Zumi; 09-15-2015 at 03:48 PM.

  3. #33
    Player
    Metterschlingel's Avatar
    Join Date
    Aug 2015
    Posts
    64
    Character
    Yeni Al'katarr
    World
    Shiva
    Main Class
    Thaumaturge Lv 25
    Zumi, your group isnt playing optimally then. We can pass the Hand-DPS check even with MNK, BRD, SMN, SMN (our dps setups vary on who is available each week) without LB. A3S is the first relevant encounter in the game which shows you how bad you really are and that you have to "git gud". Nobody cares about any coil stuff anymore and if you cleared it prenerf or whatever.
    (1)

  4. #34
    Player
    stephenjd3's Avatar
    Join Date
    Aug 2013
    Posts
    209
    Character
    Trianna Nox
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Zumi View Post
    I looked though that post I see 1 group with that set up beat it. I am probably like one of the best players that plays paladin out there so player skill on my part isn't the issue. Most of the groups do have stuff like a drg which offers you higher group dps and makes the fight easier.
    I literally found that example on my servers last a3s kill on the progression thread. I DIDNT EVEN LOOK. I understand players like you need to keep finding excuses to make yourselves feel better.

    This is not coil anymore. A3S is harder then any fight coil offered (excluding Savage coil in i110)

    Here you want to see that its player skill holding you back? http://www.fflogs.com/rankings/7#boss=20&metric=speed go through as many groups as possible , there's quite a few groups that downed it with your setup, weeks ago, meaning they had less gear then you do.

    Better yet prove to us right now, your group is performing optimally post a parse of your groups dps at HOP, and I will guarantee you, you guys are not performing to standard.
    (0)
    Last edited by stephenjd3; 09-15-2015 at 05:20 PM.

  5. #35
    Player
    MrTherm's Avatar
    Join Date
    Sep 2014
    Posts
    63
    Character
    Humphrey Thermidor
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Before we start comparing parses, i think everyone missed an important thing Zumi said. They only do raids for 2 hours a week. Its very understandable for them to be having difficulty in A3S. There is a lot of mechanics to learn in that fight and it does require a lot of time to practice. How many hours have most clear groups put in towards progression?

    Zumi's group seems to be a good example of how the lack of "mid-core" content is effecting raiders. Well. Maybe its just lack of content in general. Still underwhelmed at the amount of content in HW.
    (3)
    Last edited by MrTherm; 09-15-2015 at 10:33 PM.

  6. #36
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Zumi View Post
    Our group set up: PLD WAR MNK NIN SMN BRD WHM SCH
    Optimal group set up: DRK WAR DRG NIN BLM BRD WHM SCH
    https://www.youtube.com/watch?v=EqnwxWjQGI4

    Good luck out there.
    (0)

  7. #37
    Player
    Pots_Talos's Avatar
    Join Date
    Sep 2013
    Posts
    153
    Character
    Pots Talos
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SpookyGhost View Post
    That's some good PLD dps.
    (0)
    Dovie’andi se tovya sagain

  8. #38
    Player
    Skapoc's Avatar
    Join Date
    Dec 2013
    Posts
    108
    Character
    Skap Onu
    World
    Behemoth
    Main Class
    Astrologian Lv 60
    The reason the difficulty spike is so high in A3S is that it is the first fight in this game that has a mechanic check, a healer check, multiple tight dps checks, and a tank check. Every other fight failed to bring these together, and because it brings all of this together, it is IMO the best fight in the game. It is literally a static killer just because it will show you the weak link in your group very very fast.
    (0)

  9. #39
    Player
    MrTherm's Avatar
    Join Date
    Sep 2014
    Posts
    63
    Character
    Humphrey Thermidor
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Skapoc View Post
    The reason the difficulty spike is so high in A3S is that it is the first fight in this game that has a mechanic check, a healer check, multiple tight dps checks, and a tank check. Every other fight failed to bring these together, and because it brings all of this together, it is IMO the best fight in the game. It is literally a static killer just because it will show you the weak link in your group very very fast.
    Not trying to be an ashat but you are just beating a dead horse with that one and its a bit off topic of the point i was trying (and failed it seems) to make.

    Short recap of thread - they didn't make enough content endgame content regardless of its for casual/mid/high tier players. They didn't separate the mid/high tier content so a lot of high end raiders complain about the joke that is A1S/A2S and mid tier cry that they can't do A3S-A4S. More and properly separated content would fix this.
    (0)


    Thank's for that A3S.

  10. #40
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    To me, A3S seems to require nearly the same perfection as T11, 12 and 13. Of course, I'm talking about before everyone was fully i130 and you could afford to lose someone to stupid death. All of those mechanics were unforgiving. And if you were "too careful" with preparing for mechanics and losing uptime on the boss, you'd fail to meet the DPS check.
    (0)

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