lol i love this post, during beta i had to go out and buy a new keyboard because my one button collapsed into its self. granted it was an old keyboard that not only saw FF11 but a plethora of other hot key demanding MMO's.
http://youtu.be/CFRfL0fmAOU
First keyboard I killed was from playing Half-life, killed the 3 key 'cos i was constantly switching between machinegun and shotgun.
http://youtu.be/CFRfL0fmAOU
Oh, idea!
Install gamepad > set attack to button X > set button X on rapid fire > sticky-tape down button X > win
The first keyboard died from Half-Life, afterwards I took a sledgehammer to it just to see what would happen.
The second keyboard was wireless and met it's untimely fate due to not always responding to my commands.
The third keyboard drowned in energy drink and vodka.
This keyboard however is a curvy keyboard which suits all my needs apart from lacking a 'next track' and 'previous track' button. It may too one day face an early grave when I can be bothered to buy one with proper media functions.
If the system makes people not want to play, what does that say about it? I mean im not saying the old system was perfect, or that any system with AA will blow. Im saying that this system they created, and it primarily effects 4 classes makes 3 of them play virtually the same. the one that doesnt, is really because its tanking, if it was DDing it would also play the same, and that style is basically amass massive tp and use WS in rotation, use only skills that somehow increase your tp or your dmg.
When i used to solo monsters 10 levels higher, especially high exp giving mobs like raptors, or when i duoed eyes and slimes, i truely felt involved and interested in each battle, thinking how to best deal with this enemy, whats its strengths and weaknesses were, setting up BRs when i was duo or trio, throwing an extra cure, or trying to keep hate on me with mostly skill use. Now, its just burn it down, you can either kill it it or you cant, tactics strategies, secondary. I can tell you the type of diferent straegies and tactics i used to employ to best deal with different monsters strengths and weaknesses, how the strategy for taking down an eft differed from vultures, mongrels, ahriman, or puks. What strategies do you employ now in the new system that you couldnt do before?
Old system aside, its gone, and now we are looking at a new one, that probably needs different mechanics to shine, so they should make more interesting mechanics for each class, not just some new WS that does the same thing, alter the playstyles, because they killed the old playstyles and synergies with the long cooldowns on the basic playstyle skills.
Look to make marauder feel like a slow moving powerful class with big hits to multi monsters, or a great ability to profit from taking on many monsters at once.
Accentuate pugilists reactionary abilities and ability to switch from offense to defense with greater benefits to one or the other but not necessarily both at the same time.
Give lancers more ability to control their own and the monsters positioning to increase its effectiveness in offense or limiting the monsters effectiveness
just my takes on what directions to go, but regardless the classes need more playstyle differences, and mechanics that work well within their own class to give each class an actual central concept to the execution of its roles.
It really feels like they have no idea on what they want to be different about lancer pugilist and marauder, other than how long they take to swing on how much hp/mp they have.




if you were spamming 1 key you were playing the old system wrong and didn't have a clue how to play it.
http://crystalknights.guildwork.com/




i can understand that and i respect the honesty. no, if you took the time and learned the old system is was very much involved and involved much more than just hitting the 1 key over and over. the reason that was a popular way to play was because the mobs then were as easy as now and alot left when it was still 15 man party size so 15 regular attacks would kill a mob.
the 10 rank above you cap is the main reason pressing 111 was a popular play style. if i can solo a r60 mob on my r49 then or now how much of a problem is it for 8 people to beat it? it's not, but the problem is it's not strategic now either. you stand there do a few auto attacks and then do one ws and the mob dies in a group.
i understand the basic play style now is to use all of your old basic attacks fast to build tp, but people need to realize those were situational attacks before and not one you just spammed without thinking about it. people that complained about the old system will tell you differently because they played it wrong and never wanted to learn the system so deemed it as fail. the old system was much more strategic and involved than the system now is.
http://crystalknights.guildwork.com/
Tbh I kinda like the system now, I can kill things and type, or at least take my eyes off the screen for a bit in case I need to do something and not worry that those lost moments could decide the way of battle.
At the same time I'm hoping job classes add additional mechanics to the current battle styles of each class to allow more interesting ways to fight.
In warcraft I was used to simply pressing number keys whilst staying behind the enemy, and making sure I didn't stand in anything that looked unhealthy, that bored me to tears during those fleeting moments when I wanted an epic battle, because that game simply couldn't deliver.
On this though I've had a couple of close-calls before when taking on something I probably shouldn't have, and it's been down to my movement and trying to avoid incoming attacks that have resulted in either success or failure on numerous occassions, think the closest so far was a Dodo 12 ranks above me that got me down to about 8 HP because my PUG went on a missing spree with her TP building attacks, I shot out of attack range just long enough to use Second Wind, giving me a few extra hits in to finish it off before it finished me off.
If the jobs mean I spend more time moving around an enemy and picking out just the right point of attack I'll be happy I have something more to do than just pressing number keys.
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