Besaid is full of people, I am always getting new people into my shell so I don't know where your seeing this decline but I don't see it. ah wellSame here, my Server is pretty much dead, all of my friends are gone, and hardly ANYONE talks on the server besides shouting for repairs (To which no one replies) and ever since AA was implemented, a few people were optimistic saying "It'll bring players back! We can talk to each-other now! *As if you couldn't using the old system* There's gonna be Depth to the battles now!" When it only did the opposite, the only class AA is benefiting now is ARCH because people now have little to no reason to play the other classes because ARCH is OP.
You are absolutely wrong and I'm sorry. I guess if what you want is to watch your auto attack instead of using your other useful abilities, and then be bored, and then come here and complain about it... then well you are absolutely playing the right way too!
I think though you are playing wrong, and that is why you are having this problem. It is absurd that you would come and loudly complain about the issue you are creating for yourself by not using abilities you could be using instead of just "sitting there doing nothing". Congratulations you are awesome at making yourself bored, but that has not the fault of the "slow" combat system since you are simply choosing to make it slow for you.
The difference between the way I played then and the way I play now of course is that I use a greater variety of abilities more often, sometimes much closer together for burst damage or some more evenly spread out. Auto attack frees you up to do more since a certain amount of your basics are abstracted, and the removal of stamina means you have much more freedom to choose whether to group abilities or spread them out.
The new combat system has me playing "faster and, involving more strategy, based on a more logical flow." I don't think there is any question that it is better, faster, and more flexible unless someone deliberately sat there and neglected a portion of their abilities.
uhhh id say it was just your own perception, unless your are talking about gld.You are absolutely wrong and I'm sorry. I guess if what you want is to watch your auto attack instead of using your other useful abilities, and then be bored, and then come here and complain about it... then well you are absolutely playing the right way too!
I think though you are playing wrong, and that is why you are having this problem. It is absurd that you would come and loudly complain about the issue you are creating for yourself by not using abilities you could be using instead of just "sitting there doing nothing". Congratulations you are awesome at making yourself bored, but that has not the fault of the "slow" combat system since you are simply choosing to make it slow for you.
The difference between the way I played then and the way I play now of course is that I use a greater variety of abilities more often, sometimes much closer together for burst damage or some more evenly spread out. Auto attack frees you up to do more since a certain amount of your basics are abstracted, and the removal of stamina means you have much more freedom to choose whether to group abilities or spread them out.
The new combat system has me playing "faster and, involving more strategy, based on a more logical flow." I don't think there is any question that it is better, faster, and more flexible unless someone deliberately sat there and neglected a portion of their abilities.
3 skills per class got huge cool downs going from the length of the animation time, to anywhere from 30-90 seconds. AA of the basic attack went from the time of your animation to 3-4.7 seconds.
cool downs on some non basic skills were lengthened.
almost all other cool downs stay the same.
Now stamina disappearing makes some things feel faster like when you chain together non tp abilities or use real heavy stamina skills back to back, but when you take basic skills and put them on a 60 second timer you are taking that speed right back from the player, and that control.
Its a lot less strategic now, you dont have too many strategic action choices anymore. before you could choose when to burst dmg, and when not to, and the basic skills for most classes provided for most some pretty decent choices strategy wise. There was strategy in when you let yourself run out of stamina, and how to make use of that time. (like dodging WS or communicating with your party during stamina droughts) weather to wait for a lot of stamina or use it as soon as you get it.
this is strategy predicting your enemy and controlling your resources, ill tell you know that your playstyle changed greatly when you wanted to solo a 450 exp eft, or 300 exp wolf, or a vulture (if they were 7-10 levels higher)
for pug. basic attacks was deciding to be offensive or defensive, to hold for counters or go wild with flurry, when to get off the flurry damage/tp machine and let off WS.
One of my major problems with the current system, is it isnt as well planned out, or as logical. It really does feel like its just added on, in a game where it makes little sense. There is no synergy within the classes anymore. A lot of skills feel really illogical now.
What is pugilist basic skill play mechanic now? what is the pugilist bringing to the table? what he used to have is this slick little, almost hidden method of increasing its offense, or it defense, going from a counter/evasion heavy focus to an attack heavy focus, or going somewhere in the middle.
How does marauder work now? before a marauder got great benefit to attacking enemies closely grouped, it was slow one on one, but got huge tp for multiple mobs, and thus could unleash a lot of dmg.
lnc is the one who the new system serves the most, because even though they destroyed their peirce tp and dmg buffs, they made the game overall a tp burn for most DD, which is essentially what drg excels at. Now every DD is required to get invigorate, and need someone throwing comrade on.
Now, i realize that this system is pretty incomplete, It was just added, maybe they will turn around and design new synergies into the jobs, and make them make sense and have a logical purpose within the system, but right now the battle system goes against the design of pugilists and mrd, and takes out one strong element of lnc.
Its not like you cant kill things, its just as if... there is no science to it anymore? you just get AA and use as many different tp skills as you can in rotation. apply skills that increase tp gain, they are the most important, this is the plan for any DD now, its pretty boring.
You don't use your basic abilities? You only use invigorate? You can choose to simplify any system like that, what was the system before (dd wise) but build TP and use TP abilities while not wasting any stamina?Its not like you cant kill things, its just as if... there is no science to it anymore? you just get AA and use as many different tp skills as you can in rotation. apply skills that increase tp gain, they are the most important, this is the plan for any DD now, its pretty boring.
Difference is your time was taken up by more basic attacks before, and now you can use that time to do other things, those things are not confined by your stamina bar only their timers. You have a wide variety of abilities to use, there is not one single melee class I play where I sit there and watch the TP bar rise with auto attack. So 40 LNC, 43 MRD, 50 ARC, 50 PUG, 38 GLA so that's all of them and most not even at cap.
The thing is the basic attacks werent simple before. they were where a lot of your class uniqueness and maximizing your skills came in by using your basic skills in synergy. MRD is the perfect example, the broad swing and full swing compliments their steadfast and AOE tanking/dd hate/ systemsYou don't use your basic abilities? You only use invigorate? You can choose to simplify any system like that, what was the system before (dd wise) but build TP and use TP abilities while not wasting any stamina?
Difference is your time was taken up by more basic attacks before, and now you can use that time to do other things, those things are not confined by your stamina bar only their timers. You have a wide variety of abilities to use, there is not one single melee class I play where I sit there and watch the TP bar rise with auto attack. So 40 LNC, 43 MRD, 50 ARC, 50 PUG, 38 GLA so that's all of them and most not even at cap.
lancers peirce and move constantly to stay out of range, and to maximize tp and dmg from piercing multi enemies
etc
for me its not so much the sitting and watching, as much as the lack of any playstyle difference, the lack of in class synergies, and the fact that the system to maximize dmg is always get tp and use tp as fast as possible, using as many WS that you can use in a rotation.
there is no depth to it.
It's a shame they wasted so much time on autoattack when it didn't really make anything better for a lot of people.
But it did makes things better for a lot of other people.
Only way to cater for this is to add the option to toggle auto-attack on/off
Then battle caters for the needs of both sides.
Other than them implimenting this... dunno...
Some people really like autoattack, like the practically want to marry it, but if as many people don't like it, then was it really worth the investment and manpower? Surely the answer to that is no.
People say "wait for updates to autoattack system and it will be amazing", but if you think about it, we could have had one year of patches to the active-combat system instead, and perhaps we could find ourselves in a better position today had SE taken that route instead.
It's stupid to dwell on the past, but looking forward, let's just hope the development team doesn't continue to make wasteful decisions under Yoshi's leadership.
Last edited by User201109011315; 09-11-2011 at 08:01 PM.
By far most people I've encountered prefer the current system, I see mainly just the same few people complaining about it. Most of them appear not to even play much anymore so I question their ability to really judge the new system.Some people really like autoattack, like the practically want to marry it, but if as many people don't like, then was it really worth the investment and manpower? Surely the answer to that is no.
People say "wait for updates to autoattack system and it will be amazing", but if you think about it, we could have had one year of patches to the active-combat system instead, and perhaps we could find ourselves in a better position today had SE taken that route instead.
It's stupid to dwell on the past, but looking forward, let's just hope the development team doesn't continue to make wasteful decisions under Yoshi's leadership.
I'd rather not spend all day with my head in one hand whilst my other hand mangles my keyboards 1 key.
At least the current method makes all my keys share a similar durability loss.![]()
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.