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  1. #1
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,950
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Phireblast View Post
    I think this quote right here sums up what the majority of the dissatisfied side are saying.
    That is understood. The point though is that there is only so much content that SE can make. It's designed to be a broad range of things to do. If someone only enjoys one thing or a very few things they are going to get bored. I fully understand his point but the fact is if you're not into doing lots of things you won't get as much out of the game. I'll read some are only interested in one role for example and don't want to level others. We'll that's fine but when you've fully geared that role and finished the content you're not going to have a lot else to do.

    SE can't be making just a lot of things that one person likes to do, they make different things for different tastes and hopefully they'll appeal to most people.
    (3)
    Last edited by LaylaTsarra; 09-15-2015 at 03:52 PM.

  2. #2
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by LaylaTsarra View Post
    ...
    Well, they are coming closer with the airship explorations on 3.1... If they keep their promise, we will soon have more 1-2 players content, chocobos inside dungeons etc. I'd also like retainer battles/guiding, a better way to train them than selecting Field Exploration and wait 18 hours.

    Also random-generated dungeon maps with random boss encounters from past dungeons, something like Grand Chase's Eclipse (RIP). NO GEAR rewards, but rare/metal dyes and higher drop rate for rarer items (like Whisker and Forewing).

    If a game is totally centered around "gearing" (something that, for people like me who dislikes hardcore content is useless) it's bound to become boring and outdated leaving a billion dungeons/bosses that no one cares or does anymore, and making it a even worse pain for new players to get into the game.
    (2)

  3. #3
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by LaylaTsarra View Post
    That is understood. The point though is that there is only so much content that SE can make. It's designed to be a broad range of things to do. If someone only enjoys one thing or a very few things they are going to get bored. I fully understand his point but the fact is if you're not into doing lots of things you won't get as much out of the game. I'll read some are only interested in one role for example and don't want to level others. We'll that's fine but when you've fully geared that role and finished the content you're not going to have a lot else to do.

    SE can't be making just a lot of things that one person likes to do, they make different things for different tastes and hopefully they'll appeal to most people.
    Try to level Chocobo from 19 to 20
    Try to level PvP rank from 44 to 45
    Try to breed a racing Chocobo

    That is exactly the problem, SE is FORCING us to only do one single thing even if we like to do "other" things too...

    Players dont get bored from "nothing to do", they are getting frustrated from "no progress whatever they do" and frustration results in throwing the content away...
    When too much is thrown away you find yourself login in, doing daily and logout because you just do one single thing and getting bored...
    Just look at some achievements, what is SE thinking how many time we are spending "gaming"?
    Most of the time when SE is coming up with a time schedule we have to make the "game" into a part time job.

    In most games on higher levels where xp gain becomes a long time farming, they add some distraction as an ability system where you can level your companions or skills to have something with lower level to level up. That way you can forget about the big delay from your high level main character and have some progress with shorter time farming... In FFXIV we have many to do, but everything stands alone, we can not ride the racing chocobo and level it while we fight and level ourselfs (character level the high farm grind while racing chocobo can be the faster farm), we can not level our pvp while having our chocobo companion out (pvp rank the high farm grind while chocobo can be the faster farm)...
    (2)