It's never stopped being an issue for EU players. Since 1.0 Server side delay still exists for both, but atleast for NA players changing server location from JP to canada reduced latency. For EU, canada/JP is pretty much the same thing (depending on where you live)
I just dodge as quickly as possible, so stuff doesn't hit me. :/
Delay is only really noticable when using more than one oGCD skill in one GCD, opening doors in dungeons, calling a retainer, stuff like that. Dodging aoe circles is not an issue.
That's the thing. YOU HAVE TO! You can't do close plays because you have to dodge as soon as the indicator appears, even though the cast should still go for long enough. And sometimes you just can't do that, because of other reasons. And that's where delay gives issues.
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