It's not a complex idea, it's merely the poor man's strategy. The world first groups have assets and fully crafted components to back them up. I simply have to depend on gear progression to take me the whole way there. With the current model of 5 months to clear a 4 floor raid it's not logistically possible to satisfy what I deem a period of time to complete all 4 turns to level of completion that doesn't make me want to stop raiding entirely. Effort = Reward. But when the effort exceeds what is logical it turns players against each other and in general disrupts the balance of the community at least in western servers. This is my observation, and while it may not negatively impact my gameplay save for having to go back and farm duty finder A4S come December/January when 2nd Alexander comes out, I do not feel the current model is sustainable in regard to player retention.

People will quit if raids are too easy and beat too early, but there comes a point where the raid is too hard that it cannot be beaten in a timely manner and this makes people quit sooner and worse brings out the worst in communities. Not asking to be cleared, but within a 5 month period you should theoretically be able to down the content a sufficient minimum number of times to get at least 8 tokens to buy a chest/weapon one time.