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  1. #21
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Valinthor View Post
    Title says it all,

    I know they cannot make it so if you disconnect the mats are returned to you because people would abuse it. I think the issue is not being able to log immediately back in once disconnected. You have to wait for the server to log you out (causing you to lose all mats). Then you can log back in. If you could immediately log back in and pick up where you left off in the Craft you could at least save yourself from losing all those materials.

    I know they may not be able to do this because of Hardware / Software issues/limitations. But would still like to know if any or how many have also had this happen to them, or if people have been able to log back in and finish the crafts without losing mats.

    Cheers
    I had one time of such DC at the beginning of Patch 2.2. Someone paid me commission and gave me the mats for making the Cashmere Robe of Healing HQ. I made it to IQ9, and was about to use Byregot. Then the DC happened, and all was lost.At that time, my bank was only 850K, and the mats were worth more than 1.1 million. My hands turned cold, and I felt my face out of blood. There was no remedy except started grinding Brayflox HM all day to recover the lost mats... And also asked friends to do me a favor on gathering... Since then, I avoided that time of the day for any kind of important crafting.
    (0)

  2. #22
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by dspguy View Post
    Didn't think I said it had to track all of the previous steps. It is just a lot to ask to update for each step:

    The state of the synth.
    Is SH up? SH2? WN2? Manipulation? Is it a good? excellent? How many stacks of SH, SH2, WN, Manip, CZ, ING2, ING1, GS, Innovation, Maker's Mark, IQ stacks (and if using specialist actions), Whistle stacks, etc etc. Durability, progress.

    My point is, you are asking for a lot when all you need is a little.
    It's asking a lot to have the game update your characters state every time you swap a gear piece, every time your food buff ticks down or ever time you perform an attack that applies a buff or debuff to you or an enemy. Do you understand how everything you are saying can be applied to how the game keep track of buffs/debuffs and character states for the rest of the game?

    If I 90k I don't have to put all my gear back on or rezone into an instance because the game clearly saves this information. Hell, they could save it all as an item that goes in your Quest bag and just let you save/resume recipes at will if you have a queue pop or something mid craft.
    (0)

  3. #23
    Player
    TechnoTechie's Avatar
    Join Date
    Jul 2015
    Posts
    238
    Character
    Techno Techie
    World
    Leviathan
    Main Class
    Blacksmith Lv 60
    I've always wondered what actually happened on the server side as it's "preparing to kick you out of the game" as you're disconnecting (that entire minute or so that you're unable to log back in because "you're already logged in"). Why couldn't it save your craft state as it's doing this and only during this time? Wouldn't that save a lot of unnecessary bandwidth that people are suggesting for saving the state after every action?
    Also, why not just take the extra minute or two to save the synth by saving the bits little by little. I'd prefer taking extra time to log in over losing all of my mats ...
    (0)
    Last edited by TechnoTechie; 09-13-2015 at 04:26 PM.

  4. #24
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    I think we can all agree on one thing. They could do something about it. It isn't like you DC out in Hinterlands and wind up in Gridania when you come back.
    (0)

  5. #25
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by dspguy View Post
    Didn't think I said it had to track all of the previous steps. It is just a lot to ask to update for each step:

    The state of the synth.
    Is SH up? SH2? WN2? Manipulation? Is it a good? excellent? How many stacks of SH, SH2, WN, Manip, CZ, ING2, ING1, GS, Innovation, Maker's Mark, IQ stacks (and if using specialist actions), Whistle stacks, etc etc. Durability, progress.

    My point is, you are asking for a lot when all you need is a little.
    Lets see here .. you mention 13 buffs. That's 13 bytes worth of information : number of charges remaining, and if its a 0, then the buff is not up. I don't know what other buffs are involved in Specialist actions as I've not toyed around with them. But then there's also the Condition (another byte, ranging in value from 0 to 3 : Poor, Normal, Good, Excellent), CP remaining, Quality, and Progress.

    That's ... not a lot of information to be tacked on to a normal character save. And you KNOW that a normal character save occurs at least at the start of a synth because of the loss of all materials if you disconnect (they've been taken out of your inventory, so they're not there in your inventory when you get back in game).

    That character save happening at the end of every step would not slow things down.
    (0)

  6. #26
    Player

    Join Date
    Jul 2011
    Posts
    644
    Auto reclaim would be an abuse ?
    Loose Mats for disconnection is not an abuse ?
    Abuse of the abuse easy answer is not an abuse ? ...
    (0)

  7. #27
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by kensatsu View Post
    Auto reclaim would be an abuse ?
    Loose Mats for disconnection is not an abuse ?
    Abuse of the abuse easy answer is not an abuse ? ...
    Well and the thing I don't understand about people saying Auto-Reclaim could be abused... reclaim has a 10% failure chance... which is why we don't abuse it right now.... because a 10% chance to utterly fail everything sucks. So disconnecting to face a 10% chance of loss isn't advantageous... unless you tried to fish proc your Byregot's and you're out of CP. In which case the client/server should check on DC if the person had enough CP to cast reclaim. If not, too bad. Otherwise auto reclaim. Then at least 90% of the time after a DC you should have your materials.
    (0)

  8. #28
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    If you aren't "abusing" Reclaim you should be. If you have 56CP left and the conditions aren't favorable to HQ something like a 2-star item, why finish it? Yes, it would absolutely stink to lose 10M+ of ingredients, but let's be honest, what good is an NQ result? It has the same stats as something that costs about a hundredth of it. I doubt you'd sell it for even a tenth of the cost. In other words, continuing a failing synthesis is as good as losing 10M+ ingredients.

    Reclaim. Don't buy into the horror stories of reclaim. 90% is 90%. All the people with their reclaim anecdotes don't mention the 9/10 times it does work. Seriously, make a macro. Make some copper ingots. Reclaim. Do it 1000 times (enough to get a reasonable sample space). Check how many sets of ingredients you have left on you. It would be in the ballpark of 900 (90%). Anyway, this thread isn't about reclaim exactly, but it is a useful tool. Don't be afraid to save your mats at a 90% rate as opposed to a 25% HQ chance since you only got 9 IQ stacks.
    (0)

  9. #29
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    No you're absolutely right Jain Farstrider. Reclaim isn't bad at all. Its very useful when used with goods where NQ is just as bad as failing. But DCing shouldn't result in an automatic loss... clearly that is a terrible implementation. Having a DC force a reclaim is a super simple QoL improvment they could make for us.
    (0)

  10. #30
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by dspguy View Post
    Yes, it would absolutely stink to lose 10M+ of ingredients, but let's be honest, what good is an NQ result? It has the same stats as something that costs about a hundredth of it. I doubt you'd sell it for even a tenth of the cost. In other words, continuing a failing synthesis is as good as losing 10M+ ingredients.
    Quote Originally Posted by Katlyna View Post
    No you're absolutely right Jain Farstrider. Reclaim isn't bad at all. Its very useful when used with goods where NQ is just as bad as failing. But DCing shouldn't result in an automatic loss... clearly that is a terrible implementation. Having a DC force a reclaim is a super simple QoL improvment they could make for us.
    I apologize for going off topic here, but isn't it a little retarded that NQ and a failed synthesis are effectively the same result? An expansion comes out and there is zero effort to expand on anything. We just keep getting more RNG because it takes less effort to implement.
    (1)

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