Quote Originally Posted by SasukeUchiha81 View Post
Id never use the excuse that you have read. I do agree more needs to be done, I never said it did not, I just stated that what they have done so far is pretty good. But instead of making a topic that says, "what does the expansion bring to the table, blah blah blah" maybe stating what you like about the game, then what could improve, then making suggestions on how to improve it would be much better.. <3 Id just like to see more ideas about what to fix and ideas of how to do it on these forums.
Let me give this a shot.

Goblin invasion:
Every few irl hours, the illuminati will launch an attack on a massive scale and breach idyllshire. There will be swarms of goblin enemies and mechs from all over the place in hinterlands trying to get to the north (numbers scale on number of players in hw areas). There will be multiple objectives but not always the same set and timing but if accomplished it will help the players fend off the attack (take down x amount of enemies, capture a specific outposts, hijack tanks and wreck havoc on enemy lines, force enemy commanders to retreat, etc). Should the players fail, idyllshire will be closed to the players but they can attempt to take it back any time. Players afking in idyll shire when it was captured will be put in jail but can break out at anytime and help liberate idyllshire from within. Successfully fending off an attack, players who participated (grading is similar to fate and while lax, your score will have a hidden degradation counter to encourage full participation) will be rewarded by the goblins in some way.

Dragon hunting:
Despite the events after HW msq, many dragons are still disgruntled and wrecking several zones. Ishgard are seeking a band of adventurers to hunt these violent dragons down. A party of 4 or 8 can go to a counter in ishgard and take these hunting missions. Once they reach the zones where the target is, they will have to figure out to lure the target out by setting bait, slaying their minions, etc and then slay these dragons that only the party can kill, akin to treasure maps but poses more challenge. Personally, I would like the difficulty to be between dungeons bosses and extreme primals. Success will be rewarded with special rewards only available in ishgard

Ishgardian training grounds:
To prepare for attacks from a certain dragon, Ishgard has requested adventurers and specifically you, the wotl to join combat training for the ishgard soldiers and volunteers. You will be facing waves of enemies alone and try to last as long as you can, with bonus rewards for reaching milestone waves and beating certain bosses (ishgardian royal knights that can use similar but less elaborate versions of the 12 knights). These fights will be tuned for different roles but will test your skill as X class to the limit. Before entering the fights, you can set whether you want to let other players watch you fight or not, granting morale/minor stat bonuses for a couple hour to both the fighter and audience.

I think I shouldn't make this any longer but i'll write a few more with less details. Like allowing your chocobo to enter the ishgard chocobo arena, getting them to fight and learn AI exp and see them fight on their own while you watch as a 'second' and suggest commands to them and you can fight other people's chocobos too and what your choco learns in there might even translate to its behavior in open world. Or having a big server wide project for crafters and gatherers to get that big ship working...like having a group of 4 crafters working on a part of the ship and each crafter will get x seconds to perform one turn before the next crafter in the party adds in the next move.

Now all of that, should not need the art department to design giant impressive enemies with elaborate and unique to itself animations that most players will only fight twice and then forget about it. I mean, wanderer's palace had an FFXI mob supersized with hilariously bad textures as the last boss but I don't really see people up in arms about it. ****! I don't need to be wowed with impressive production values all the time! Especially when they make it and then euthanize it within weeks JUST because its ilvl rewards aren't good enough anymore.