Unless its a SE Dev telling us that, then that's a pointless counter argument.This has been proposed a bunch of times. The counter argument is always that it's too server / bandwidth expensive to be feasible. I have suggested giving us an allowance, like 3-5 a day, so we can apply the system to use on our big ticket items. It's not perfect but at least you can rest easy making the 10m item while not eating precious server cycles / bandwidth batching nuggets.
It depends on how this solution is implemented. If every crafter gets the auto reclaim despite not having the reclaim ability equipped, then the current level 50 ability becomes worthless. No rational crafter would equip reclaim and waste a cross class slot if they could simply disconnect if the craft goes south.When I say grant an automatic Reclaim when DCed. I literally mean the ability reclaim AKA 90% chance for success 10% chance for failure. This would bear the same risk as reclaiming early and dumping out for no reason. This would not be ab-usable. But it would save us 90% of the time on disconnection... honestly I have no idea why they haven't done this.
Right you would need to require reclaim is equipped... or make it baseline. IMO it should be baseline to all classes anyway.
Don't save every craft. Not the mythril ingots or the x-potions of strength. Let us choose. Talk to an NPC. Then the NPC "saves" the next craft. Asking the server to track only a few crafts isn't much. Then we can use it when we make our adamantite ingots and our forgemaster's hammers and stuff.This has been proposed a bunch of times. The counter argument is always that it's too server / bandwidth expensive to be feasible. I have suggested giving us an allowance, like 3-5 a day, so we can apply the system to use on our big ticket items. It's not perfect but at least you can rest easy making the 10m item while not eating precious server cycles / bandwidth batching nuggets.
No, DO save "every craft" ... but have the Quick Synthesis not get saved that way.Don't save every craft. Not the mythril ingots or the x-potions of strength. Let us choose. Talk to an NPC. Then the NPC "saves" the next craft. Asking the server to track only a few crafts isn't much. Then we can use it when we make our adamantite ingots and our forgemaster's hammers and stuff.
If you want to make your HQ Mythrite Ingots the hard way, then yes, it should be saved every step of every craft. If you only want NQ Mythrite Ingots because you don't need the HQ, but you want them in a hurry so you Quick Synth them, then no, that should not be saved.
It HAS to be either all or nothing, something applied all the time. It cannot be something that is only done selectively, regardless of who is doing the selecting.
The volume of data to track for every craft is not small. I feel like we've had this conversation before... and we have:
http://forum.square-enix.com/ffxiv/t...83#post3265483
That post and the one before it. There is a lot to track. IMO, expecting them to track every synth is just silly and overkill. And if you are asking for "all or nothing" then you'll get nothing. Why track 50000 synths for the 1 legit DC-synth? Forget the mythrite nuggets. I'd rather lose plenty of those and actually get the feature added for the Millmaster's Saws. Let an NPC trigger the "save state."
And there goes a pair of thav tights....
Where'd the Dev comment that it was too much to keep track of? All I see is people who don't appear to want it saying its too much to keep track of.The volume of data to track for every craft is not small. I feel like we've had this conversation before... and we have:
http://forum.square-enix.com/ffxiv/t...83#post3265483
That post and the one before it. There is a lot to track. IMO, expecting them to track every synth is just silly and overkill. And if you are asking for "all or nothing" then you'll get nothing. Why track 50000 synths for the 1 legit DC-synth? Forget the mythrite nuggets. I'd rather lose plenty of those and actually get the feature added for the Millmaster's Saws. Let an NPC trigger the "save state."
Progress. Quality. Crafting-induced buffs with charges. Number of Steps taken. Current CP. Item being crafted. Current Condition. Current RNG seed affecting the crafting, *maybe*. And only at the end of each crafting move, so QS and non-crafting saves normally.
That's a heck of a lot less than is normally saved, whenever you zone or whatever else triggers a full character save (which happens to be location, every item you have equipped, including all modifications to the items you have equipped such as wear materia and glamour, current buffs, etc.) ... So no, we're not asking for a lot of extra bandwidth burden or server burden with this.
And unless or until someone from SE says otherwise, you and I can only guess as to just how much bandwidth or how burdensome any of this may actually be.
You're delusional if you think it needs to keep track of every step that has taken place. All it has to keep track of, in addition to your character, are those six or seven things, plus buffs. Everything else (such as IQ's impact on Control, or Innovation's impact on Control) are calculated on the fly anyway, so do not need to be stored.
Last edited by Roth_Trailfinder; 09-13-2015 at 10:36 AM.
I agree, there is no reason for it to save all your previous steps as it's completely irrelevant. It really just needs to update a handful of numerical values. I'd be surprised if this was more than few kilobytes worth of data. It's not like the entire server population will crash the server by crafting simultaneously, a very unlikely scenario.
Didn't think I said it had to track all of the previous steps. It is just a lot to ask to update for each step:
The state of the synth.
Is SH up? SH2? WN2? Manipulation? Is it a good? excellent? How many stacks of SH, SH2, WN, Manip, CZ, ING2, ING1, GS, Innovation, Maker's Mark, IQ stacks (and if using specialist actions), Whistle stacks, etc etc. Durability, progress.
My point is, you are asking for a lot when all you need is a little.
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