if this is working as intended they need to fire everyone who created it.

if this is working as intended they need to fire everyone who created it.
People complaining that they're doing content for a small percentage of the population only need to stop being so entitled.
They already gave away the story bit, the bosses are thematically the same and the only real reward you get to show for it is dyable armor and a mount.
It's a harder version of the fight for people who are interested in doing harder content, the only exclusivity is the difficulty. If you don't like it don't do it.
If you want more easier content, ask for that, don't ask for a reduction of what is currently a measly 4 (2 really, A1S and A2S are not that "inaccessible") bosses each 6 months for those who are interested in progression.
Last edited by Pibz; 09-14-2015 at 05:47 PM.

I'm going to be real with you OP: Not only do I think they should not touch Alexander Savage in ANY way, I also feel that the method they used for Alex Normal should have been in Coil since the beginning. However, I understand why they did what they did, when they did.
To be fair, I have very little interest (atm) in the content that those endgame elitist overlords (AKA "Ensidian E-Sports Contract Seekers" as I like to call them) do, but I for one would not deny them such a challenge. And furthermore, I don't mind if it takes people ages to get more A4S clears. At this point in the game, the fewer groups that have cleared A4S, the better IMO. It gives them the ability to say they're the good wheat cut from the chaff - the chaff in this case being the few who demand instant rewards and easy faceroll BS.
If I had but one complaint, I would say this: the mindsets of the endgame elitist overlords should not seep into territory below that. In addition, I do believe that they should have Savage Modes for both ARR and HW Primals. People are complaining that Bis/Rav EX aren't hard enough (at least on my server) - IMO I'm agreeing with them somewhat. It feels a lot like EX is going to become the new Hard Mode if they don't go and draw lines here. Or just go and call the "Normal" modes what they actually are: "Easy Mode".
In any case, give them a little more to do so that later on, I can have content that I will want to actually test my mettle on - even if such content would be irrelevant gear-wise.

OP - That's what normal mode alexander is there for....the 99 percent of people that can't do savage. Most of the game is accessible...The dungeons, the primals, alexander normal, (24 man when it's released). The only content that can be considered hardcore is AS3/4 (1-2 are more like old coil difficulty). If anything I think the main complaint that everyone has is there isn't enough dungeons, raids, etc...not the difficulty.
Last edited by Sevyn; 09-15-2015 at 12:38 AM.
Don't get it. If A3S is too hard, stick to story mode, that is the exact reason it is there?

I think some of you are missing the point. Its not the fact that its "to difficult" that I have a problem with. Its the rapid spike of difficulty between story(joke) to A1S/A2S to A3S/A4S, specifically between the 1/2 and 3/4.
I just don't understand why they made the first half of the savage content so easy and the second half so difficult. There is just a problem with the inconsistency in the difficulty. As person above said "they need to draw a line somewhere" (to lazy to quote) well, why did they draw the line in the middle of the savage content?


There is a problem with A3S in that it enforces certain group set ups to clear without waiting more weeks/months to gear up. Our group is having major problems with DPS checks that we didn't have before.
Our group set up: PLD WAR MNK NIN SMN BRD WHM SCH
Optimal group set up: DRK WAR DRG NIN BLM BRD WHM SCH
We have a far from optimal set up we always having dps issues we lack a lot of burst dps and no group buff synergy (drg buffing bard, drg giving crit buff for burst ect), getting past hand of pain is hard so that we have to have both tanks use slaying accessories, and use the limit break, while the dps use all their cooldowns. That leads us into the adds phase where we just do not have the dps to kill the adds.
Changes that could be made, it would require 3 people changing jobs, pld->drk, mnk->drg, and smn->blm, to get the cookie cutter set up that everyone is using. However we are not going to do that because we have several weeks of esoterics.
Game shouldn't be set up in such a way that using one certain group set up which the community has determined the best cuts off so much time to clearing the zone.



As someone who always enjoyed Coil and always tried to clear every tier before Echo, I'm really disappointed with the way Savage has been implemented. It's an order of magnitude more difficult and stringent than Coil was in ARR, and I'm now left without suitable raid content. People can say all they want that Savage isn't meant for everyone, and that's fine, but there were a lot of players that could clear Coil that don't find the increase in difficulty for Savage enjoyable.
What about those of us that can easily clear Normal and still want a challenge? We used to have raid content that was relatively accessible but still difficult. Now we only have the very easy and accessible Normal and the exclusionary Savage.
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