Haha! Pretty much and would you rather play XI 2.0 and start all over again with new systems, new world, everything or stick with the game you know, you love and your built up character with all the achievements attached?




Because it's so much better to play a FFXIV that is just about the same as 90% of the MMOs out there in the market...
FFXIV could've taken things that FFXI did right, it didn't have to be a same exact clone. Right now, the only things that this game has taken from FFXI are the monsters. Everything else, taken from other "modern" games and while it's not bad to be inspired by other ideas, it's also bad if you forget your roots completely. I mean, all those people complaining about SE not making the same FFs anymore (mainly pointing out the linearity of FFXIII, no open world to name an example) and that they wanted more games like the games they fell in love with years ago must say something.
Actually, FFXIII did have an open world but only once you reached Gran Pulse. XIII also broke sale records that were once held by VIII. SE didn't forget their roots with XIII. In my view, they started to forget their roots when they started to release sequels to XIII itself.
Of course SE was inspired by other modern games. Their ultimate goal is to make a profit and to get the max amount of players they can. XI didn't do that enough for them so they went into a different direction. Same with XIV 1.0. It didn't do that enough for them so they went into different, and more successful, direction.




How can you even say that XI didn't go that enough for them when it was the game that made them the most profit? Steadily for more than 10 years. Part of it went to FFXIV development. Just because it didn't have the millions of players doesn't mean it was not successful. The problem with XIV was an unfinished product, simple as that. It had nothing to do with the core of the game.Actually, FFXIII did have an open world but only once you reached Gran Pulse. XIII also broke sale records that were once held by VIII. SE didn't forget their roots with XIII. In my view, they started to forget their roots when they started to release sequels to XIII itself.
Of course SE was inspired by other modern games. Their ultimate goal is to make a profit and to get the max amount of players they can. XI didn't do that enough for them so they went into a different direction. Same with XIV 1.0. It didn't do that enough for them so they went into different, and more successful, direction.
You are also comparing the total sales combined for 2 platforms for FFXIII in comparison to VIII's one platform at the time. Also the avaibility and the market back in PS1 era compared to when FFXIII was released (games had started to become more mainstream)... also being the first FF for the newest platform at the time. All these things sure had an impact on sales.
Eh, even X had more sales than FFXIII. By the way, according to the internet, FFVIII had from 6million to 8million copies sold, not just 6mil.
Last edited by Tyla_Esmeraude; 09-11-2015 at 10:55 AM.



Yeah, SE's businessmen forced the game to be released in a totally unfinished state to beat WoW: Cataclysm's launch. Coupled with bone headed moves like making Tanaka use the Crystal Engine (which he didn't want to use, rather use it's own like how FFXI was) it turned into a broken buggy mess.How can you even say that XI didn't go that enough for them when it was the game that made them the most profit? Steadily for more than 10 years. Part of it went to FFXIV development. Just because it didn't have the millions of players doesn't mean it was not successful. The problem with XIV was an unfinished product, simple as that. It had nothing to do with the core of the game.
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