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  1. #111
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rewind View Post
    ...
    This.
    This.
    This.
    and again
    THIS.
    Thank you
    (3)

  2. #112
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,974
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Oh the things that never change and of course the AST-WHM 'plays the same' non-sense comes in too! It's fun to see someone practically saying "oh two skills don't change how a job plays". Someone must have missed Fell Cleave and Deliverance stance for Warrior. An already good tank that did the most DPS becoming stronger. WHM only got stronger too because of certain skills.

    I mean come on no other healing job has the potency of Stone III, nor a spell like Holy. Oh you have gravity? Yours has no stun, and to add to that your stun skill has a long cooldown that serves another purpose. You also don't have a skill that does three things at once: Heal/AoE damage/MP Restore. Plus you don't even have MP restore either, you have only MP refresh skills, and one is RNG based that kind of reduces the utility of your job if you have to keep using it on yourself.

    Anyway Rewind is 100% correct. I'm done!
    (4)

  3. #113
    Player
    Raso's Avatar
    Join Date
    Aug 2015
    Posts
    37
    Character
    Raso Li
    World
    Exodus
    Main Class
    White Mage Lv 60
    Quote Originally Posted by technole View Post
    I mean come on no other healing job has the potency of Stone III nor a spell like Holy
    You do know that Malefic II is only 10 potency less than Stone III but 5% faster cast time right? It's actually better than Stone III. AST single target DPS rotation is exactly the same as a WHM, the only differences is the dots don't have initial hits instead they just cast faster and Cards vs Assize. And cards are way better in a party the one place it really matters.

    Gravity is stronger than Holy because of that 5% faster cast time as well as much much cheaper, it is also much easier and safer to chain cast away from the action and chain casting holy for the stun is stupid considering how fast stun diminishing returns and immunity is.
    (1)

  4. #114
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Raso View Post
    You do know that Malefic II is only 10 potency less than Stone III but 5% faster cast time right? It's actually better than Stone III. AST single target DPS rotation is exactly the same as a WHM, the only differences is the dots don't have initial hits instead they just cast faster and Cards vs Assize. And cards are way better in a party the one place it really matters.

    Gravity is stronger than Holy because of that 5% faster cast time as well as much much cheaper, it is also much easier and safer to chain cast away from the action and chain casting holy for the stun is stupid considering how fast stun diminishing returns and immunity is.
    Most of this is so...wrong.

    - The spells you listed have the same base casting times as their WHM counterparts. Diurnal Sect's passive bonus is what can increase AST's casting speed, but we need to be real about this: you can rarely sit there and belt out Malefic II while maintaining your DoTs. Any need to heal or to stop what you're doing to handle a mechanic severely blunts the already-modest (read: negligible) effect that this casting speed bonus gives you. Stone III is undeniably a superior DPS spell.

    - Similarly, casting Gravity ever-so-slightly faster in Diurnal is inconsequential. If you could chain together enough Gravity spells to make the difference in casting speed matter, you...well, you couldn't, because your MP would be gone long before then. Also, having Holy as an on-demand stun is a huge advantage in a dungeon setting. By the time the stun-lock from the Holy spam wears off (assuming it was done correctly), most thing should be dead or very quickly dying.
    (4)

  5. #115
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Cynfael View Post
    Most of this is so...wrong.

    - Similarly, casting Gravity ever-so-slightly faster in Diurnal is inconsequential. If you could chain together enough Gravity spells to make the difference in casting speed matter, you...well, you couldn't, because your MP would be gone long before then. Also, having Holy as an on-demand stun is a huge advantage in a dungeon setting. By the time the stun-lock from the Holy spam wears off (assuming it was done correctly), most thing should be dead or very quickly dying.

    hahahahahha dungeons.
    hahaha..

    Can we compare solo ability too?
    I mean SCH > all at solo because of the pet and bane.

    hahahaha.
    Please leave grownups are talking.
    (1)

  6. #116
    Player
    Rewind's Avatar
    Join Date
    Oct 2013
    Location
    Australia
    Posts
    174
    Character
    Lady Rewind
    World
    Tonberry
    Main Class
    White Mage Lv 61
    K DPS Breakdown

    SCH supremely has the top DPS in both dungeons and raids. Dot effects means for consistently greater damage over time. There are very little encounters not attunded to this. Also has the best MP regen mechanisms to manage their DPS and heals.


    WHM has better DPS than AST for a couple of reasons both in dungeons and raids.
    • Holy - Stun is actually very important in dungeons, and allows for chain DPS wihtin that stun period as there is no outgoing damage (less stance dancing)
    • Holy Raids - There are some mobs that need to be stunned an an AoE stun effect, allbeit small is still useful to interupt casts.
    • Aero III - Though having the chance to miss, is a relative low MP AoE spell very useful in dungeons & A2/3s
    • WHM also has one of the most annoying DPS abilities in game!!! Now we can continue our god complex, deciding when people live or die and where they have to DPS . (Actually useful ability in the aero+fluid aura GcD transition and knockback in some mechanical situations)
    • I forgot Assize - best mobile AoE DPS in game! Now with MP regen and healing potency! :P

    AST has okay DPS but it is intentionally designed to be a bit weaker because its function as support and buffing others DPS.
    (4)
    Last edited by Rewind; 09-11-2015 at 08:35 AM.

  7. #117
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Staris View Post
    hahahahahha dungeons.
    hahaha..

    Can we compare solo ability too?
    I mean SCH > all at solo because of the pet and bane.

    hahahaha.
    Please leave grownups are talking.
    Because Gravity is a huge factor in raids...but of course.

    Sadly, your grown-up reading comprehension skills were too meager to actually factor in the context of the post to which I was directly responding. Try again, dear.
    (0)

  8. #118
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Staris View Post
    hahahahahha dungeons.
    hahaha..

    Can we compare solo ability too?
    I mean SCH > all at solo because of the pet and bane.

    hahahaha.
    Please leave grownups are talking.
    MUH SCHOLAR DEEPS ARE SO GOOD IN DUNGEONS.

    (4)

  9. #119
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by mp-please View Post
    MUH SCHOLAR DEEPS ARE SO GOOD IN DUNGEONS.

    10 holy casts with a single pack pull of 10 mobs?

    You're either:
    Undersizing the party with just you and the tank.
    The dps are doing terribly wrong
    You have an near infinite MP pool
    The tank has no need for healing for the 24s/30s worth of time casting holy.
    A combination of above
    (1)

  10. #120
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Lyrica_Ashtine View Post
    10 holy casts with a single pack pull of 10 mobs?
    More than possible

    You have an near infinite MP pool
    You pop SoS at 75% and things go better than expected, mainly on such big pull where screw everything and go full dps. Don't forget that passive mp regen exists and assize restores 10% mp.

    Undersizing the party with just you and the tank.
    The dps are doing terribly wrong
    Same thing, sometimes it's almost like they aren't present.

    The tank has no need for healing for the 24s/30s worth of time casting holy.
    And what is divine seal regen + asylum + E4E to reduce incoming damage? Benediction, tetra also exist and regen refreshment barely take any time and holy stuns allow ticks to do their job when mobs are at they highest damaging potential. Even if you deduct 5 holy casts to refresh hots, dps is still higher than scholar, point is still proven.

    Also if things die too fast, both classes dot ticks won't have time to fully tick, considering whm has less dots and less prep time, it suffers less dps losses on a large pull than scholar does. Didn't you noticed the weird 31 second timer? Full tick timer is the reason.
    (1)
    Last edited by mp-please; 09-11-2015 at 02:02 PM.

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