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  1. #1
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70

    Could a possible adjustment to VIT gear be made?

    Does it seem like what with the STR/VIT debate going on with tanks that maybe some sort of stat or effect be added to VIT accessories to increase their usefulness? Savage depends heavily on whole party DPS, and though that's in the most extreme of content, VIT and STR are still both a tank's mainstay, they both helpfully allow us to perform our roles. But VIT accessories by themselves are like excess water, we need VIT to survive, but too much of it is useless to us and can also be harmful.

    What would make VIT more useful as a counter-balance to STR but still be useful enough as is that it's good to equally use both?
    (1)
    Quote Originally Posted by Megido View Post
    haha, this guy

    There are weird people, noobs, and then there are weird noobs. Huntington you are the super rare one-person-a-forum weird noob, made HQ by using low grade materials.

  2. #2
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Maybe have vitality add to mitigation.
    (1)

  3. #3
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Dererk View Post
    Maybe have vitality add to mitigation.
    ^ all of this. or if Vit was part of our damage or self healing.
    (0)

  4. #4
    Player
    ArdorGrey's Avatar
    Join Date
    Nov 2014
    Posts
    179
    Character
    Ardor Grey
    World
    Zalera
    Main Class
    Marauder Lv 60
    I'd hate for vit to completely replace strength, I love that there's at least one set of classes in the game that has to make some sort of stat choice.

    But it could really use a very small modifier to damage reduction, healing received, and damage dealt.
    (0)

  5. #5
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Or just give us heavier Tank busters to deal with, that's like the main reason why you would need higher amount of VIT in the 1st place to survive them.

    So let's say A1S, the lowest I can reduce it to is 9K as a DRK and 2nd TB is 11K *but I pop WD for this* 3RD TB just 9K again. So I put myself at 13K HP and the rest of my right side gear is slaying gear.
    (0)

  6. #6
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Martin_Arcainess View Post
    So let's say A1S, the lowest I can reduce it to is 9K as a DRK and 2nd TB is 11K *but I pop WD for this* 3RD TB just 9K again. So I put myself at 13K HP and the rest of my right side gear is slaying gear.
    How are you getting only 13k HP ? I have a bit more than 15k with full STR right side at i198.


    Anyway, yeah it's cool that at least tanks have a stat choice but it's also completely stupid that we are the only ones that need to actually spend a buttload of gils to get our optimal jewelry (which is not even max ilvl btw, it's stupid too). Our BiS jewelry should be like everyone else, a raid loot and token thing. I don't think they should make tank attack power scale with VIT, but they could create a set of i210 hybrid accessories without especially deleting the full VIT ones or even just add STR on VIT jewelry but make it so that there is less STR than on slaying accessories but still more than on crafted i150 (which is fucking 60 ilvls lower), this way DRGs and MNKs won't take them to get 20k HP. Or make them tank esclusive.
    (0)

  7. #7
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    As a point of reference, going from full VIT to full i190 STR gear on a WAR increases my potency value by 26.8%.
    More specifically Flash under Defiance and Maim does 3995 in VIT gear, and 5066 in STR gear, so 26.8% more hate/damage/everything going from full VIT to full STR.

    On Faust, the raid level parsing metric, I can do about 700-750 dps, depending on when exactly he dies since my major DPS CD's come back up at the 2 minute mark, all while in Defiance.
    So lets say for the sake of argument that a generic tank does 700 dps in full STR gear in tank stance, given 100% uptime.
    That means the same tank, using the same rotation, same stance, same 100% uptime, would do 700/1.268 = 552 dps in VIT gear.
    This is a difference of 148 dps. Each raid has 4 full time dps classes, 148/4 = 37, your 4 dps each need to push 37 more dps to "make up for" the difference in tank dps w/ STR gear vs VIT gear.

    At the same time, going from full VIT to full STR lowers my HP from 24075 to 18822, or conversely a tank in VIT gear has 27.9% more HP than a STR tank, but the STR tank does 26.8% more damage.

    So it is actually kinda even so far, roughly 27 for 27, so one could make the argument that tanks should just go w/ STR since 27% more damage all the time is more useful than 27% more max hp IF you never get remotely close to dying.
    A 190+ tank in an expert that's tuned for people in 150 gear, should be fine running STR and pulling normally... or pulling like a madman if your healer and 2 aoe capable dps all outgear the content by 40 ilvls like you do.
    But when you get into much more difficult content, such as Alex Savage, that extra health becomes kinda useful.
    I have had numerous instances where I died to an autoattack while my healer screamed bullshit on how they cast the heal in time but it didnt register before the autoattack... far too many times for my taste.
    Even going 50/50 STR/VIT accessories, I would have had enough of an HP buffer to survive the autoattack in question every time, so that the heal in question would land and we all continue chugging along... But 100% STR gear, 100% of the time... unless you have full i200 on your left side, or your healers are simply that amazeballs, I wouldnt risk it.

    As far as the main point of this thread, yes if tanks are going to be REQUIRED to wear STR gear, reducing their survivability in order to add a whopping 148 dps to the raid's what... 5-6k total dps (under ideal circumstances) - thats ~2.8% more raid dps... then they should either:
    1. Be able to roll NEED on STR acc's.
    2. Naturally have STR on Fending accessories, and locking them to tanks exclusively.
    3. Have VIT increase Attack Power while in the tank stance such that WHEN TANKING, a VIT tank actually does MORE damage than a STR tank, though out of the tank stance, the STR tank will do more damage than the VIT tank.
    (1)
    Last edited by Kenji1134; 09-11-2015 at 09:26 AM.

  8. #8
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Martin_Arcainess View Post
    Or just give us heavier Tank busters to deal with, that's like the main reason why you would need higher amount of VIT in the 1st place to survive them.

    So let's say A1S, the lowest I can reduce it to is 9K as a DRK and 2nd TB is 11K *but I pop WD for this* 3RD TB just 9K again. So I put myself at 13K HP and the rest of my right side gear is slaying gear.
    You have a terrible CD rotation and I have no idea how your healers put up with it. They're straight up carrying you through those tank busters. You should take 6-9K from the first/third and 3-6K from the second with DA Dark Mind/Shadowskin/Convalescence and DA Dark Mind/Shadowskin/Shadow Wall respectively, and Dark Dance in advance to proc a Reprisal for all of them. You actually require about twice as much healing using LD as opposed to a proper sequence of CDs.

    You should invest in pentamelds cause 13K HP is going to get LOLed at so hard in the later turns. Pentamelds offer you about 4K more HP at the cost of like, 25-50 dps, if that.
    (0)
    Last edited by Syzygian; 09-11-2015 at 09:15 AM.

  9. #9
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    No.

    Vitality is powerful enough and we already have stats that increase mitigation called armor as well as other buffs. Adding more healing to it would give an even bigger bonus to Warriors and so would more mitigation.

    It would also make crafted jewelry with Vitality and Strength ridiculous and make the game completely pay to win.

    RMT is already popular. We don't need to make it more-so.

    Quote Originally Posted by Huntington View Post
    Does it seem like what with the STR/VIT debate going on with tanks that maybe some sort of stat or effect be added to VIT accessories to increase their usefulness? Savage depends heavily on whole party DPS, and though that's in the most extreme of content, VIT and STR are still both a tank's mainstay, they both helpfully allow us to perform our roles. But VIT accessories by themselves are like excess water, we need VIT to survive, but too much of it is useless to us and can also be harmful.

    What would make VIT more useful as a counter-balance to STR but still be useful enough as is that it's good to equally use both?
    There is no content in which you need that much HP for right now.
    (0)
    Last edited by Nektulos-Tuor; 09-11-2015 at 09:21 AM.

  10. #10
    Player
    AnimaS's Avatar
    Join Date
    Jun 2015
    Posts
    215
    Character
    Anima Soulcleanser
    World
    Adamantoise
    Main Class
    Goldsmith Lv 60
    a large tank buster i can fix that HOLMGANG Swap
    (2)

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