*Sleep mode ON*
Want to make sure when going into any instance that there won't be any ragequitters, and over the long time after this would be implemented, no one would bash you for being a Tank/Healer/DPS (wishful thinking here)
Square Enix should make it so that when you enter an instance, you have no choice to leave it until it's completed.
Problem is with those that would quit the game and start anew. (Their loss of time)
Now of course, people would still want you to DPS when Tanking, to DPS when Healing, and to Heal/tank when DPSing (err wait.) and to perform at 110%, nothing less, else it's a kick (oops not anymore bud!)
So people would learn to appreciate teamwork, and hopefully would try to give hints as to how to perform better, in a proper language, and the receiver would listen and try their best to these new rotations and see if it works better.
In the end, would that make a better community?
Would more Tanks/Healer join the frays of the dreaded DF?
SE put 90 Mins on some instances. I'm pretty sure everyone could beat the encounters within that time. That said, if you don't have that much time on that day to play, skip it and go gathering/crafting instead.. (oh noes! but but my precious Esos..)
Only time could tell if this would work.. sigh..
Wishing for a wonderful community.. to link it with this wonderful game.. seems it's more than a Savage mode to me..
*waking up from my dream.. *


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