Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 57
  1. #11
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by BlueMageQuina View Post
    ...
    Yeah, i understand your point and i totally agree with you.
    SE had the chance to truly fix AST and make it unique but messed it up ... sadly :/
    (0)
    Last edited by Muahbec; 09-08-2015 at 12:48 PM.

  2. #12
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    I do think the card buff duration and percentages are fine, but the system is still a little clunky to me. Mainly because of how RR interacts with skills; it seems odd, to me, and I feel it should work similar to Deployment Tactics, rather than being automatically consumed for the next card.

    I don't think we really need much more control over the cards (via shorter Shuffle CD), but I feel like little QoL changes could make it feel less clunky and more thought-out. I've kind of gotten use to Shuffle returning the same card at times, and while it's annoying, I just make the best of it; for this reason, I never RR before I Spread a card I want to use. With that said, I'd rather have a shorter Spread CD than a shorter Shuffle cooldown.

    Sometimes, I think I'd be better off not using RR at all, unless it's between pulls or during transition phases. I usually give myself one Draw/Shuffle combo to fish for the RR buff I want, while holding Balance/Arrow, before I will just apply the buff to someone. Otherwise, I feel like I'm sitting on a CD that's not being used; not only for the Balance/Arrow, but also Spread's CD.
    (1)

  3. #13
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Well, that's just me, but I think the card system is ok.
    The whole purpose of the system is the RNG and the lore of the role has everything to do with it.

    My guess is that people want the best combos all the time and I don't think they are wrong, but we have to remember that every card is positive in a way.

    Like the example of the OP: If you had a NIN, a DRG, a MCH or a BRD, you wasted all your cooldowns trying to get rid of a spear that would be SUPER useful. More useful than an arrow, which would drain the TP of everyone above. Spear would even be good for other classes with short CDs.

    I believe that we have to deal with the RNG throwing every buff the best way we can and AS FAST as we can. (Not that I don't use shuffle, but I use 1-2 times in a raid) This way, we can guarantee that someone will be buffed and we will not waste time looking for the "perfect buff" that might never come...
    (3)

  4. #14
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Roxas_Andrade View Post
    ....
    Then spear should be changed to affect ongoing CDs as well, we can't guess when someone is about to use their CDs >_>
    (2)

  5. #15
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Muahbec View Post
    Then spear should be changed to affect ongoing CDs as well, we can't guess when someone is about to use their CDs >_>
    Indeed. It would be awesome!
    (1)

  6. #16
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by BlueMageQuina View Post
    Royal Road
    Or just have it so that using Royal Road again while you have something Royal Roaded causes you to use the card w/Royal Road effect. If you want to use the card without the Royal Road, just use the Draw command again as normal.
    (0)

  7. #17
    Player
    GarnetTribal's Avatar
    Join Date
    Jul 2015
    Posts
    42
    Character
    Garnet Tribal
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    I like at AST healing potencies are the same as WHM. Should you have a SCH/AST party, they'll be set. WHM has more instant healing/emergency healing with better mana management than AST. They're reliable in comparison to the AST.

    Personally, I'd like to see spear be applied retroactively and the effect changed to CURRENT cooldown. It'll have diminishing return, but it'll have nearly it's full effect when used on someone after they've just used an ability. Increase the duration to 30 seconds as well. It's such an awkward duration right now. Plus, the 30 seconds - extended to 60 seconds with RR effect will have a far more reliable use. There have been PLENTY of times where I've used spear on a SMN just for them not to take advantage/not pay attention/not have the appropriate spear duration, and they don't get a shorter cd aetherflow.
    (0)

  8. #18
    Player
    GarnetTribal's Avatar
    Join Date
    Jul 2015
    Posts
    42
    Character
    Garnet Tribal
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    Also, I would like to see a liiiiittle bit more to CO. I like what someone suggested- depending on your sect, it could apply an immediate AoE shield or heal. Do increase the range on it though...as it stands, it's pathetic. Quite often I think I'll have just extended an AoE buff on the team, only to have 2 or 3 people not get the effect because they weren't t sitting on my ass. Quite unfortunate. Doesn't make sense on the range. If it's for the stun, get rid of the stun. People almost always use it to extend buff durations - the stun is just a nice offset.
    (0)

  9. #19
    Player
    Zaj_Quilos's Avatar
    Join Date
    Jul 2015
    Posts
    130
    Character
    Zaj Quilos
    World
    Odin
    Main Class
    Astrologian Lv 60
    Spread cooldown should be reduced considerably and they should make it so you don't lose the card in there when you die.
    (1)

  10. #20
    Player
    416to305's Avatar
    Join Date
    Feb 2015
    Posts
    390
    Character
    Psycho Bunny
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Haven't read through all the posts but definitely agree on the Shuffle issues. I mean it's on fricken cooldown, to pull Spear or something, Shuffle and get the exact same card, feels the same as basically popping Collective Unconscious when the party isn't near by, and then moving to remove the effect. It's just a waste of a cooldown.

    I'm loving AST more now though, just got to 60 last night. It's fun when in A1 or whatever when you can build a cool combo, like when everyone stacks, Swiftcasting Aspected Helios while in Noc, then popping Collective Unconscious, and then a Expanded Balance followed by Celestial Opposition and a Time Dialation on the strongest DPS is pretty cool! Stuff like that HAS to help party wide, it's just a pain that then you basically go on hold for 2 mins or so before being able to use CO again lol.
    (0)
    Last edited by 416to305; 10-27-2015 at 05:32 AM.

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast