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  1. #11
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Its handy but imo if tanks and dps get blood thirsty and want to run away from their own grp f**k em .
    (1)

  2. #12
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sanguisio View Post
    Its handy but imo if tanks and dps get blood thirsty and want to run away from their own grp f**k em .
    This is all well and fine to say but the problem is, at least for single target, it slows down heals to people who *are* in range.
    (1)

  3. #13
    Player
    Amiaze's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    403
    Character
    Genevieve Mhakaracca
    World
    Goblin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Sanguisio View Post
    Its handy but imo if tanks and dps get blood thirsty and want to run away from their own grp f**k em .
    I'm sorta with you on this one. Sorta. I've had it where a party took an AoE and one party member took far more damage than the other, so I prioritized healing them while the other one's health dwindled. They moved out of range, thus canceling my spell. There was a delay, an attack came my way, and I couldn't heal the other DPS before they died.

    In the end, both DPS died because one didn't move away.

    I'd still love to see a warning implemented but, thinking more on it, I'm afraid that it would just hold players' hands too much. I think the point of Aurum Vale (as I said in another thread) is to teach people to work ttogether and be cognizant of their party members. It's your job to notice a stop sign. People shouldn't have to throw a steel wall in front of you to get you to stop.
    (0)
    Winter Maintenance is coming

  4. #14
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,475
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    100% agree with the thread.
    Obvious out of range indicator needs to be added.

    Agree as well with introduction of some mods.

    I am not even remotely talented to ever dabble in any of that stuff, but I know many players could solve this issue in record time and do an excellent job of it.

    Majority (if not all) of the qol suggestions could be solved throughout the entire game!

    SE is far too slow at implementing...anything imo. Time almost ticks backwards
    (0)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  5. #15
    Player
    Redfame's Avatar
    Join Date
    Jun 2014
    Posts
    263
    Character
    Xean Faryn
    World
    Shiva
    Main Class
    Black Mage Lv 90
    Ok, we got it for the party member, but what about the alinace members??
    (0)

  6. #16
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Would be kinda nice to have a distance next to the HP, worst to worst. 51% 12.3Y
    (0)

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