Its handy but imo if tanks and dps get blood thirsty and want to run away from their own grp f**k em .
Its handy but imo if tanks and dps get blood thirsty and want to run away from their own grp f**k em .


I'm sorta with you on this one. Sorta. I've had it where a party took an AoE and one party member took far more damage than the other, so I prioritized healing them while the other one's health dwindled. They moved out of range, thus canceling my spell. There was a delay, an attack came my way, and I couldn't heal the other DPS before they died.
In the end, both DPS died because one didn't move away.
I'd still love to see a warning implemented but, thinking more on it, I'm afraid that it would just hold players' hands too much. I think the point of Aurum Vale (as I said in another thread) is to teach people to work ttogether and be cognizant of their party members. It's your job to notice a stop sign. People shouldn't have to throw a steel wall in front of you to get you to stop.
WinterMaintenance is coming



100% agree with the thread.
Obvious out of range indicator needs to be added.
Agree as well with introduction of some mods.
I am not even remotely talented to ever dabble in any of that stuff, but I know many players could solve this issue in record time and do an excellent job of it.
Majority (if not all) of the qol suggestions could be solved throughout the entire game!
SE is far too slow at implementing...anything imo. Time almost ticks backwards![]()
♥ MORE HIGH HEELS + INSTANCED HOUSING! ♥!
Ok, we got it for the party member, but what about the alinace members??
Would be kinda nice to have a distance next to the HP, worst to worst. 51% 12.3Y
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