Results -9 to 0 of 17

Threaded View

  1. #5
    Player
    MistralLevante's Avatar
    Join Date
    Jul 2015
    Posts
    17
    Character
    Mistral Levante
    World
    Cactuar
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Jinrya-Geki View Post
    I understand what you are saying, but what do say for those brief lag spikes. Such as titan, the height of his arena is what causes the lag because the game has to constantly register that the player is still on the platform.

    Yes the new Primals don't have that same issue being much smaller falls height wise. But why should a lagging player be so heavily penalized?

    This mechanic needs to go the most. Something else should be added instead.
    Source? As in, have you had direct access to their source code? How do you know that height is causing lag while registering player location? I work in software and dabble in game programming, and I cannot fathom how this would cause latency. I'm not claiming to be an expert, but to my knowledge, sending a packet to register spacial coordinates shouldn't suddenly bog down because your "Z" value is higher.

    I would say it is more likely that rendering the terrain is causing framerate issues. They might not be culling the floor below the platform at all, or perhaps they actually can't. Either way, I've never once felt lag during Titan, and my overall latency is nothing stellar. My machine is rather beefy however.

    So the real question is: If the recommended hardware isn't handling an encounter very well, why have they not addressed THAT issue? Unforgiving mechanics are how you add difficulty, so I disagree with your conclusion, but I do agree that there is a problem here.
    (0)
    Last edited by MistralLevante; 09-10-2015 at 01:35 AM. Reason: 1000char limit