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  1. #251
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Obysuca View Post
    >_> I miss when if someone only had 30-60 mins of playtime a day, they accepted the fact they either wouldn't get caught up or knew they had to put in more time to do so, rather than the people with more time being punished for playing more (too many short lockouts that tell you how much you can play) and the people with less time being rewarded by being handed the same gear for less time :/
    I get what you're saying, but "punished" is hardly ever correctly used here. Stop playing or pretending to be a victim when there literally is none. When you say "punished", you're implying that they are taking something away (literally and/or figuratively) from you and, through this action, is causing harm to you in some way. If something like lockouts is causing you actual harm, please seek help or learn to manage yourself responsibly. If it is not causing actual harm, stop pretending to be a victim with that "punished" crap.

    Having more time to play the game only means you have more time to play the game for what is available to you. That's all. It's quite simple. If I were to believe what you say about having more time in this game, that would mean I'd be punished through the ability to do dungeons, chat with friends, level classes/jobs, craft/gather, work on housing layouts and gardening, work on glamour, etc. I'd love to learn how people with less time are able to do all the things I do with more time, as I'm apparently being punished for being this way.
    (5)

  2. #252
    Player
    Windklinge's Avatar
    Join Date
    Nov 2014
    Posts
    300
    Character
    Windklinge Wirbelwind
    World
    Shiva
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Daralii View Post
    With the exception of XI, which released expansions for 7 years without raising the level cap, that describes every MMO expansion.

    Anyway, they know the lack of new systems in HW is an issue, they said as much during the anniversary stream. It's why they're diverting resources from patch dungeons to developing them. Should they have been in at launch? Absolutely, but I have no idea how much that would've delayed release.
    i guess you didnt even read my post otherwise you wouldnt have said that?

    the statement that EVERY MMO did this expect xi is just plain FALSE. daoc released FIVE expansions and never raised its cap. purely endgame focus mostly. modern devs copy wow TOO MUCH in every aspect. and while some of wows features were great and good to have other were big bullshit. like max level raises. gamedevs need to look at other games and steal or copy what was GOOD about them. not what sucked.

    weekly caps for example are bad design and a proof that your mmo lacks endgame stuff to do hence why you have to limit your players by such caps. daoc didnt have weekly caps on anything. aoc didnt have weekly caps either. it had only raid ids but it needed those since raiddungeons contained lots of bosses there.

    3.1 has to come fast and contain LOTS of stuff or people will leave. thats just natural. nothing to do that interrests YOURSELF = why pay money?
    (3)

  3. #253
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    The problem is this game isn't an MMO. SE has already stated that Final Fantasy XIV is a Final Fantasy game 1st and an MMO second. This is suppose to have a single player focus with MMO elements such as online and multiplayer sure a lot of jobs are homogenize and have lost their flavor but they make the player feel as if they are the most important adventurer. As for level cap raises Final Fantasy allows players to level 99 since we aren't level 99 yet than we have 3 more level cap rasises to go.
    (0)

  4. #254
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Welsper59 View Post
    I'd love to learn how people with less time are able to do all the things I do with more time, as I'm apparently being punished for being this way.
    45 mins a day and you cap eso by Saturday / can get all 4 alex look in an hour >_> Leveling/high lvl roulette take 5-10 mins to get into and under 20 to clear, most dungeons 51+ only take ~10 mins to get into, so you can still level to 60 with only playing an hour a day. That's how they're doing all the things with less time. They can gear up and get the same gear as you for 1/10th the time/effort you put in, which isn't right.

    Quote Originally Posted by Welsper59 View Post
    When you say "punished", you're implying that they are taking something away (literally and/or figuratively) from you and, through this action, is causing harm to you in some way.
    And "punished" doesn't always mean actual harm. People with more time are being punished for playing more because once they cap alex/eso/scrips, theres nothing else to do until Tuesday, even if they want to keep playing.

    And yes, they are "taking something away". They're taking the ability for people to stay entertained. They're taking away the chance to actually gear yourself in more possible ways / more jobs, rather than forcing you to play how they want you to play.
    If someone wants to grind out eso/alex loot for all their jobs and has the time to do so, they should be allowed to. Sure, you can say they'll run out of things to do and get bored, but that's also the fault of SE for adding a tiny amount of content and expecting it to keep people entertained for 4-5 months, when it doesn't.
    How would you like it if there was something you enjoyed doing and could do it for hours, but after 40 mins of doing it, someone comes out and tells you that you can't do it anymore, even though you have the time to continue to do it? That's pretty much what XIV's like now for people who play more than an hour a day.


    Quote Originally Posted by Windklinge View Post
    weekly caps for example are bad design and a proof that your mmo lacks endgame stuff to do hence why you have to limit your players by such caps. daoc didnt have weekly caps on anything. aoc didnt have weekly caps either. it had only raid ids but it needed those since raiddungeons contained lots of bosses there.
    ^ This. XI didn't really have weekly caps either, in a way. Most of the lockouts were only 2-3 days, so you could do it more than once a week. XI also let you gear up all of your jobs, rather than being forced to pick a main and guess what, people still grinded the content as much as they could and still kept players busy for years. XIV went the weekly cap route and lost a good portion of its playerbase by 2.1 and its further been dropping steadily since then.

    The worst part of weekly caps is when you cap on reset day and have absolutely nothing to do for a whole week, that's just bad game design. Weekly caps make players bored and quit. The point of a mmo is to keep people subbed for as long as possible and to play every day and every month, not "play once a week, cap, probably unsub the month after an update." No idea why modern mmos consider this a good idea, it's just less money for them.
    (4)
    Last edited by Obysuca; 09-09-2015 at 07:48 AM.

  5. #255
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Obysuca View Post
    And "punished" doesn't always mean actual harm. People with more time are being punished for playing more because once they cap alex/eso/scrips, theres nothing else to do until Tuesday, even if they want to keep playing.

    And yes, they are "taking something away". They're taking the ability for people to stay entertained. They're taking away the chance to actually gear yourself in more possible ways / more jobs, rather than forcing you to play how they want you to play.
    If someone wants to grind out eso/alex loot for all their jobs and has the time to do so, they should be allowed to. Sure, you can say they'll run out of things to do and get bored, but that's also the fault of SE for adding a tiny amount of content and expecting it to keep people entertained for 4-5 months, when it doesn't.
    How would you like it if there was something you enjoyed doing and could do it for hours, but after 40 mins of doing it, someone comes out and tells you that you can't do it anymore, even though you have the time to continue to do it? That's pretty much what XIV's like now for people who play more than an hour a day.
    That's not what "punished" means lol. Here, you're being limited (not punished) to their rules that they set in place for a new system of currency. What you're trying to imply is along the lines of how having to drive on the right side of the road in the US is punishing people that might want to drive on the left. Would you honestly say they're being punished for that law? I hope not lol.

    They are not taking away anything from you, simply for the fact that it's impossible to take away something that never existed in the first place. IF, in the case of red scrips, that currency already existed and was freely available without limitations, then you'd have a stronger argument on feeling punished. Given that red scrips did not exist in the game until what we have was introduced, and we did know ahead of time what this entailed, there's no punishments involved. It's simply following the same limitations that has ALWAYS existed in this game. Punishment is issued under the intent to instill the idea that outcomes are a consequence of actions, to steer people away from something that can be done immediately but not wanted... like punishments for harassment or hacking the servers. Yoshi-P and the devs would have to have created these limitations under the direct purpose to make you feel bad and suffer for your intentions in order for it to be punishing. I guess you COULD warp reality to look at it that way, but you'd essentially be classified as something along the lines of a sociopath. Given how quick people are to assume companies are out to get them these days, I guess I shouldn't overlook such a possibility here lol.

    Also full patch content is 3 months, give or take a couple weeks. In between these months, we get smaller patches, some of which are game changing or long term additions (like red scrips or the Gold Saucer). Content is certainly there. Players are the ones who are twisting the facts to better suit their own hate. Ever since 2.0 was announced, this game has and always will be a theme park MMORPG. So it's never right to believe that it's a situation of "now" it's like this... it's always been like this. This has always been the design philosophy, more or less. Content will be released to cater to many audiences. This means that there's a very high chance that some folks, maybe you, are not in any way/shape/form, the primary target audience for every single patch of content. Folks like me, on the other hand, LOVE most of the side content they release. The fact they attempt to focus on multiple things is very attractive to me for a game to keep me entertained. I, from that point alone, am often their target audience. I could still get bored though, there's zero delusions about that lol. I just doubt I'll be viewing such content as punishing, even if I might be bored of it. Limiting, sure... but not punishing.
    (3)
    Last edited by Welsper59; 09-09-2015 at 10:09 AM.

  6. #256
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Welsper59 View Post
    When you say "punished", you're implying that they are taking something away (literally and/or figuratively) from you and, through this action, is causing harm to you in some way.
    Quote Originally Posted by Welsper59 View Post
    What you're trying to imply is along the lines of how having to drive on the right side of the road in the US is punishing people that might want to drive on the left. Would you honestly say they're being punished for that law? I hope not lol.
    >_> Make up your mind lol Because driving on the wrong side does punish, since it can cause harm
    (1)
    Last edited by Obysuca; 09-09-2015 at 10:12 AM.

  7. #257
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    The problem is they are not releasing enough content for each audience.

    95%+ of the content released is for casual players who can only play 10ish hours a week.

    The whole restriction is to make sure the casuals and ultra casuals do fall behind. Which they SHOULD IN A MMO if they do not want to invest time into the game.

    The fact remains a good segment of the players are bored out of their minds with the game atm. This is the devs problem to fix. And so far from 2.0 until 3.0 they have not fixed it in the least. The expansion actually made it worse.
    (6)

  8. #258
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Obysuca View Post
    >_> Make up your mind lol Because driving on the wrong side does punish, since it can cause harm
    ... that was an example of simply wanting, not doing, and being bound to restrictions. Only wanting to drive on the wrong side of the road is not punishing, as no one gets hurt if you don't do it, you just want to. Is this desire (not actually doing) causing you direct and intentional physical, psychological, emotional, or moral harm? Just like here, you want there to be no limitations, and because that's not the case, you think of it as punishing. Is that desire causing you physical, psychological, emotional, or moral harm? If you answer no to either of these, then it is not punishing. If you answer yes, then my mention of "sociopath" may apply. Words have specific times of use. "Punish" is not applicable to what your initial point is. It would be applicable if you were collecting all the red scrips you could ever want with no limitations, then they saw that and said that's wrong, and took it away from you because it didn't fit their intentions, then THAT would be an example of being punished. Because that opportunity never existed, you're not being punished, it's simply a limitation from design choice. It's similar to anyone dumb enough to argue that having to level a class/job to max is "punishing" the player after the fact they did the grind once already. Again though, I got what you meant originally, it's just not right to view it as though they're out to harm you lol.
    (2)
    Last edited by Welsper59; 09-09-2015 at 10:49 AM.

  9. #259
    Player

    Join Date
    Apr 2015
    Posts
    658
    Quote Originally Posted by Obysuca View Post
    The worst part of weekly caps is when you cap on reset day and have absolutely nothing to do for a whole week, that's just bad game design. Weekly caps make players bored and quit. The point of a mmo is to keep people subbed for as long as possible and to play every day and every month, not "play once a week, cap, probably unsub the month after an update." No idea why modern mmos consider this a good idea, it's just less money for them.
    It's actually the other way around, it would be terrible game design to have everything uncapped, so people just cap out on items in a week, because they don't sleep or do other things, then they will unsub untill next patch, You kind of have that backwards, the game has survived and is even doing well with the current system. Try finding others things to do, Which there is plenty of if you actually play.
    (1)

  10. #260
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    I agree its a bit, mundane atm. Lately I've just been logging on doing roulette (usually get neverreap) then logging out. I might cancel subs, return when 3.1 comes.
    (3)

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