Quote Originally Posted by Daralii View Post
With the exception of XI, which released expansions for 7 years without raising the level cap, that describes every MMO expansion.

Anyway, they know the lack of new systems in HW is an issue, they said as much during the anniversary stream. It's why they're diverting resources from patch dungeons to developing them. Should they have been in at launch? Absolutely, but I have no idea how much that would've delayed release.
i guess you didnt even read my post otherwise you wouldnt have said that?

the statement that EVERY MMO did this expect xi is just plain FALSE. daoc released FIVE expansions and never raised its cap. purely endgame focus mostly. modern devs copy wow TOO MUCH in every aspect. and while some of wows features were great and good to have other were big bullshit. like max level raises. gamedevs need to look at other games and steal or copy what was GOOD about them. not what sucked.

weekly caps for example are bad design and a proof that your mmo lacks endgame stuff to do hence why you have to limit your players by such caps. daoc didnt have weekly caps on anything. aoc didnt have weekly caps either. it had only raid ids but it needed those since raiddungeons contained lots of bosses there.

3.1 has to come fast and contain LOTS of stuff or people will leave. thats just natural. nothing to do that interrests YOURSELF = why pay money?