
Originally Posted by
Gennosuke
So, Rhomagus, after all this All-out war you declared on this thread. Just a simple question, as Jynx has pointed out previously, you really don't see an issue with *Clap your hands* vanish from one city, *Clap your hands* appear in another city?
You really don't think that this is bad game design and it will harm the game and it's longevity when everything is a click away? Why even bother have different cities, may as well have one big city? (Hang on.. i know your tempted to dissect every lil comment) City is not just defined by it's content but by it's location as well, i'm sure you would agree to this. (Hold your temptation a bit longer..) I mean..you are forced to spend time to run from one guild to another in the city, Does it really make sense to you that you're forced to spend some time to run from one end of the city to the other but it's not acceptable to spend a little bit of time to travel from one city to another? (Now you can reply..coz it's all in context now)
By your logic, i could argue that very idea that running around in the city everytime from one spot to the other is an unneeded time-sink and that you are dictating my play when you don't give me the option to warp to any place in the city. Why not request to have npc's warp you into every guild in the city? Isn't that the concept? You accepted it for city to city travel when it takes around the same time (by a short airship ride) to travel within the city. So why not have insta everything everywhere? You may have not requested it but we could very well have other people requesting this, and we can say it's their right, the point of the matter is there should be a line drawn somewhere or you're pretty much screwing up the game, bluntly put. And when it comes down to this, call it dictatorship if you will, ill happily dictate it with my opinion if i feel its harming the success of the game, not just for me but for the masses.
Yes, i agree to the point that the game should not have mindless time-sinks, and a current example of that i would definitely agree to is current state of the game where:
1) No chocobos to speed up movement around this massive world where you end up traversing the lands at a slow steady speed relentlessly.
2) No Airships, meaning you have to spend 20 mins running through Eorzea from one city to the other.
These were definite time-sinks which hurt the game..and we were all dealing with them since launch, now come 1.19, SE actually fixed these mindless time-sinks. With the Airships, Cutting down time frame to travel one city to the other from like say, 20 mins to 5 mins, which is a huge shortcut in itself, but it's too much to handle? To me, i will agree with Azury and whoever else stated this is precisely asking for things to be handed on a silver platter, whether you agree or not, the fact is you're not willing to accept the little effort and time it should take you to travel from one place to the other. Let's not forget ofcourse SE provided us with the Anima system, where need-be you can instantly teleport to any city at a cost.. i think that's a fair compromise. Why should it all be so easy, dumbed down and instant?
This isn't just about Immersion anymore, there is a concept called Game balance too. In XI when you warped from one place to the other, you had to earn it through various accomplishments as has been previously stated, no one started with warp cudgels in their pockets, nor were these cudgels of infinite use and they had other limitations.
You really have to get out of this give me everything on a silver platter mindset because i have limited time, Games by their very nature involve a time-sink, especially so an MMO which is a massively multiplayer online-game where you're not the only one playing and a shortcut for you will harm the overall game balance for others. You can't see that? A simple point mentioned before were people had to choose between settling in one city over the other to complete leves for example and as a result had to often sacrifice leves in another city due to Anima limitations, this sacrfice by choice aspect which is an integral part of any game has been harmed by this insta port, now ppl will be warping instantly between cities without any hesitation. This is dumbing down the game and making it too easy when it's an online that game that seeks longevity, a game that should live for another 10 years should not be over-simplified like this, whether you think its a mind-sink or not, it serves other purposes which you either are unaware of or choose to ignore.