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Thread: PVP Limit Break

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  1. #1
    Player
    Tsuole's Avatar
    Join Date
    Aug 2014
    Posts
    57
    Character
    Tsuole Haato'an
    World
    Adamantoise
    Main Class
    Bard Lv 70
    Ranged LBs are very odd, and I definitely feel should be reworked.
    They have a tiny length and width. Using them successfully essentially ensures you will die after casting it (because of the animation delay).
    The damage, for an AOE LB is very underwhelming considering the area of effect is smaller than Caster's and does less damage.
    It doesn't work on characters of a different elevation which happens very often, again unlike the Caster LB which is probably just superior in every way.

    Healer LBs I see very rarely. It's kind of sad really, I am not sure why this is the case, probably because it has a cast time. Perhaps again the cast time for this ability should be removed so that healers actually get to use it.

    Caster LBs I am sure many a front-liner has been slept and bombarded with 2-3 of these at the same time. A skill like this existing really does amplify the affect of a coordinated team (which is good, but still feels kind of broken)
    (0)

  2. #2
    Player Selli's Avatar
    Join Date
    Feb 2014
    Location
    Posts
    1,668
    Character
    Selli Noblesse
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tsuole View Post
    Healer LBs I see very rarely. It's kind of sad really, I am not sure why this is the case, probably because it has a cast time. Perhaps again the cast time for this ability should be removed so that healers actually get to use it.
    Healers should be using them frequently, but not recklessly. Yes, healer LB restores HP which isn't too special, but it also Esunas all debuffs. Which means if your team is fighting and a everyone is full of SMN DoTs. Pop and LB. Boom. SMNs can't Bane or Fester your party now!

    The cast time isn't that bad. The only thing that really sucks is that you can't use it while fleeing (or Swiftcast it). Since healers can't really attack, they spend a lot of time fleeing and/or dying. Removing the cast time would at least give them another instant heal when they're running, which would help a lot (I mean, if they're gonna die they're gonna lose it anyway. Why not try to save yourself with it?)

    I think the reason why you probably don't see healers use it often is because healers usually have the most deaths in a game, and dying/getting interrupted lower the LB (like, it's no longer full). Some healers use their LB as a last ditch effort (as their alliances are starting to flee), which makes it more likely for them to be interrupted as they're more vulnerable at that point.

    Whenever I get stuck solo healing the 23 other people in my GC, my LB never fills in those matches because I get hounded and die so frequently.
    (2)