Positioning is a bit more important for BRD, which is one thing I like about the change it got. It forces me to be more aware of what's around me instead of just looking around all relaxed and hopping around with abandon. The fact that stance dancing is a (slight) DPS increase to sneak in an auto-attack every 15s or so is pretty neat, too. Not only that, the option to either stance dance or turn WM off for heavy movement periods gives you a little more to think about.
While I believe that BRD isn't as broken as others claim to be--either out of being used to pre-HW play style for so long or wanting mobile DPS with minimal limitations--I will say that it feels more awkward compared to before. The addition of cast timers do not let us react to Bloodletter resets or doesn't allow us to double-weave between GCDs without clipping into them. While 2.0 taught us that clipping into our GCD is bad, using oGCD moves that are 150+ potency before Heavy Shot at the cost of clipping into the GCD is a workaround, albeit awkward and goes against what we previously learned. The only thing that's broken is hard-casting Straight Shot with a Straighter Shot proc up, but it's possible to make the best of a less ideal situation since you can get a cast that won't be interrupted even when you move around.
Some people find it strange how BRD has to work harder to be at the same level as before and address some of the arguably legitimate issues with it. The rest are just self-centered drama queens who make a fuss over change. It's better to pay them no mind than to argue with them. They're more focused on themselves than the bigger picture.
Anyone who wasn't expecting any degree of changes only have themselves to blame. That said, I can say with confidence that I picked BRD not for how it plays but how much I connected with it. Instead of seeing BRD as just a physical mobile ranged DPS with support utility, I also see it as a performer who plays songs to bolster the party while providing a steady stream of attacks with bow and arrow. Thematically, I find that BRD is the job that best suits me and the play style and mechanics are the things I learn about the job. While it does feel more awkward than it did before, it does not detract from the enjoyment I get from being a BRD in the first place. Call me eccentric, but that is what I believe what separates a true BRD from the rest.