We bring his HP down from 100% to 10% within a few seconds he brings it up and he's constantly running around in our area with the node up and he was the only enemy around... basically trying to kill him means his team loses 5 points, but we were probably getting frustrated that he wouldn't die. If an AST can take 90% of their HP down in a few hits and bring it back to 100% within a 1 or 2 EVERY. DAMN. TIME. we bring it down to 10% without pause something wasn't right.
Hell! I used my LB even when they're at 60% of their HP and I use buffs and bind them and most of the time they survive for some reason. I know I'm not wearing PvP gear and I'm only rank 36, but I still have high stats regardless with over 950 on attack power. Though there are times I can instantly KO someone from 100% to 0%... usually WHM, SCH, MCH, NIN, and DRG. Tanks I know I can't KO with and I only use it when they're at 50 - 60% to nearly finish them off... but then they run and I lose out on LB.
I looked around when I was fighting the SMN and after I fell, I saw no one else around when I got hit with the double set of debuffs. Who knows, it might've glitched or something and I got a double case of debuffs. I ALWAYS look around in my map during PvP to know when and where to attack or retreat when I see the odds against or with my favors, I don't go rushing in. I do well most of the time as I've managed to escape death when a group of Mael or Adders come chasing me and I survive using my Healing abilities and items and flock to my group. I even gotten a few Battle Highs myself and help finish off a lot of people... but sadly my team or group sometimes bail on me in a fight and I get picked to death as they fled and I'm left in the open and it's hard to run with 10 or so people target me.
It's my team most of the time that don't want to stick together when the going gets stuff and even then we find the other teams in our turf easily pushing else out.
And also this:
I find this incredible rude and disrespectful of you. Maybe there shouldn't be a feature like this, but I was getting angry when I have the timer set to 30 because my team leave me to die and the Mael and Adder constantly attacks us Flame when we have the lowest points or none and it became increasingly frustrating. Not to mention we rarely have Heals on our team and when we do have more than enough... we lack the DPS to push the other teams.
Just like how you assume I lack situational awareness, you jumped the gun here assuming I'm a bad player that wants a "I win button"... no I don't, though I wouldn't mind having a few extra seconds to punish the group of bullies ganging up on them and make them wish they didn't attack me. You didn't ask if I was sure there wasn't anyone else around and ask more about the "Enrage" thing I was talking about. Maybe it should be included in the last 5 minutes of the match to give another edge to the battle... not at the start.
Also I use bind or stun on my opponents BEFORE I LB them to make sure I can hit the 100% of the time, but then my team mates hit them and unbind them or the stun effect wears off (it last 2 seconds) and they pull away in time before my LB finishes losing me out of my LB on them or the opposing team sneaks up and stuns me disabling me from using the LB or I get killed after the LB gauge finishes and my LB never hits (which I find the most irritating, I launched the move... allowing double KO'd in battle then) especially when the move JUST finishes its animation and I die and nothing.
Plus refrain from jumping to conclusion without enough evidence or asking the right questions, I find this increasingly distasteful of people.
We started with 3 to 5 and somehow the AST was able to CONSTANTLY heal without pause and I couldn't believe what I was seeing until the rest of the DPS came in, most of us were Melee but I think there were a few Range DPS as well but this AST kept pulling away and healing and running around, but we have been constantly hitting him too. I never seen an AST heal like that with some many guys on his tail! I said screw it and left and went back to protecting the nodes and scouting for more. Wasn't worth the trouble of making Mael lose 5 points.


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