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  1. #11
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Isala View Post
    Unless you're a monk. Then screw you. Because the only thing a monk enhances (outside of Mantra) is another monk. Of course, this wouldn't be an issue if we had another class that also had blunt damage, or if Delirium actually acted like Dragon Kick completely. But, hey, there's always hope for 4.0 bringing in a blunt DPS, or Tank, or something in the 60-? range giving monk, something, ANYTHING that has synergy with another class.
    A hammer wielding tank would work as blunt dammage. Or a quater staff Dps?

    Yea we deffinatly need more blunt dammage Dps. We have all the Slashy and Stabby power we'll need for a while.
    (0)

  2. #12
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    As for the OP,

    What exactly do you perpose they do?

    You've stated the problem now whats the perposed answer?

    We have FF11's NMs/HNMs (Hunts), we have FATEs, PvP, Dungeons, Raids, Gathering, Crafting, and all classes have support skills built in so a dedicated "Support" class isn't needed.

    I don't see a problem with the system because the way itnis now is just below my tolerance for grinding since I can level a class to max in around a few weeks to a month and still be good to go as soon as I equip some high lvl gear.

    Me personally, I never played 11 but I did play 1.0 and plenty of my friends have said 11 was WORSE than 1.0.

    So if that's the case, please keep Vana'diel as far away from Eorzea as possible.
    (0)

  3. #13
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Outside the current raid we don't have any end game content. I'm sorry I mean good end game content.

    Once you get to 60 on your main job unless your leveling another your just siting around doing duty finder. And I friking hate duty finder. We need real open world end game content or at lest content that won't have to be dumb down for duty finder because you know they do. Yes sure we have savage Alexander but it's just a redone coil with a different look different bosses and the same 4 separate short instances.
    (1)

  4. #14
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    So we know what you don't like (DF), and that you don't like instances. Perhaps say what you do want, specifically?

    Anything in open world needs to be dumbed down to hunt/FATE level (Which is even lower level than DF....). Which means the rewards need be in line with them. The game is in no way designed for meaningful content - putting an 'actual' fight in open world? RIP PS3 or low end PC users.

    There is airship exploration coming to (hopefully) add something new and exciting, along with the new 24m.
    (0)

  5. #15
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Pence View Post
    Snip
    Thats why I'm leveling crafting like crazy. Im the only member of my FC to low level to help with the ship. Now that I beat all 13 levels of coil, All of the EX Primals, Alaxander Normal (not interested in savage), the three CTs, and the Zodiak Weapon Quest, All I have till 3.1 are crafting, gathering, lvling Alt Classes, finishing my beast tribe quests, and getting the Air Ship built.

    Wait, that's still alot of stuff to do, explain to me again how there's no content to do?
    (0)

  6. #16
    Player
    Lilith_Merquise's Avatar
    Join Date
    Aug 2015
    Location
    Adders
    Posts
    157
    Character
    Scuro Merquise
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Dererk View Post
    Outside the current raid we don't have any end game content. I'm sorry I mean good end game content.
    (chopped due to text limitations but I agree entirely with your post)

    Thank you, ding ding ding to the one that gets it. That or at last challenging systems that are not "Grind DF for Tomes" system. The fact that the only way to get anywhere in this game in E.G. is Dungeon grinding or doing Alex Coils (yes the point is that they are essentially the same system with a different feel and tweaked mechanics). Again for those that say I'm stating a problem and no solution, I again point to content like Salvage, Nyzul Isle, Neo Dynamis, and Assaults. Sure they were not exactly E.G. (some more so then others) but the content was challenging, enjoyable, and varied the experience when you did these events to which you had to be on your toes about. Not half a sleep rolling it like current content is now (excluding the artificial difficulty that is A1S).
    (0)

  7. #17
    Player
    Lilith_Merquise's Avatar
    Join Date
    Aug 2015
    Location
    Adders
    Posts
    157
    Character
    Scuro Merquise
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Sareal View Post
    I don't understand what you are talking about at all. Explain, don't act like the world is against you. Is it such a sin to admit that I am overly confused by your post?
    Sigh....
    Problem: Current game content (specifically Disciple of War/Magic) is dry and boring because it is the same systems we have used since 2.0, and nothing other then the skins of the content has changed and names, so it requires a change. Currently players are really only using Dungeons for Roulettes and Raids for Alex with the occasional Trials for glamor, but everytime you run the content, it is the same, with no variation.

    Hypothesis: If we make game content that is varied and challenging, even if we do it 100x, it won't be so face-rolly. I.E. Nyzul, Neo Dynamis, Salvage, Assaults. Great challenging content that varied everytime you did it (if you ran 3 runs of any event listed it was not the same experience and had slightly different mechanics to make each one unique).
    (0)

  8. #18
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    While that sounds good on paper, It'd die quickly to the old system as "Fun and Varried" is subjective and typically makes something difficult to farm so it either becomes faceroll easy to compensate for semi-randomness or it stays in a constant pattern that can be practiced, Memorized, and mastered.

    It's literally Frontlines vs Turn 9 here.

    Also, you do know this is the FIRST EXPANTION right? 3.1 isnt even out yet. How much endgame do you think there waa when Titan EX and T5 were the oy endgame challange in 2.0? Be patient, 3.1 is suppose to have alot if stuff to do.

    And again, why compair FF14 to FF11? FF11's director is why 1.0 crashed and burned. So to me FF14 should follow FF11 as little as possible.

    Oh and RNG=Bad. Always. That is objective fact.
    (0)

  9. #19
    Player
    Enyalios's Avatar
    Join Date
    Oct 2013
    Posts
    118
    Character
    Enyalios Ares
    World
    Odin
    Main Class
    Gladiator Lv 51
    As far as end game content goes some sideways progression wouldn't hurt. Everything the game is about is Alexander. I wouldn't wish the pain that is the FFXI grind on anyone, though that is one of the things that gave a sense of achievement from the game.
    However with that said, if we could take anything from the game it would be versatility and choice of end game content.
    Those who didn't enjoy dynamis or limbus did sea and Sky. Those who didn't like those did Einherjar and salvage. Of course there were people who did everything! This would bring a varied set of gear and looks or glamours.
    The negative I can see from this is that there's always the players set "best in slot" and to aquire it would mean doing every piece of content the game offers.
    (0)

  10. #20
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Lilith_Merquise View Post
    (chopped due to text limitations but I agree entirely with your post)

    Thank you, ding ding ding to the one that gets it. That or at last challenging systems that are not "Grind DF for Tomes" system. The fact that the only way to get anywhere in this game in E.G. is Dungeon grinding or doing Alex Coils (yes the point is that they are essentially the same system with a different feel and tweaked mechanics). Again for those that say I'm stating a problem and no solution, I again point to content like Salvage, Nyzul Isle, Neo Dynamis, and Assaults. Sure they were not exactly E.G. (some more so then others) but the content was challenging, enjoyable, and varied the experience when you did these events to which you had to be on your toes about. Not half a sleep rolling it like current content is now (excluding the artificial difficulty that is A1S).
    Simple fix. Add in time gates and only allow the fights to be done once a week. As that and over bloated stats that enforced large groups is what kept FF11's end game around for so long and it would have even the world first probably still stuck on AS3. As the only reason why content is blown through is due to the ability to continually re-try it right away.

    IE:
    Kirin took hours to farm up pre-reg items.
    You could only enter Nyzule isle x amount of times per x amount of days.
    You could only do one floor of Limbus once a week ( I forget.)

    But I do think they could add more end game. But I don't think they will since the game was made for casuals, not hard core players.

    . None of the things you mention were actually a challenge in 11 and were in fact just like DF, the only reason it wouldn't seem like it is because most people in 11 did them with pre-made groups and you were time gated. But I understand the lack of variety. and really ff14 and ff11 go about their end game the same way. Do event -> Max out tomes ( hope to get something in 11) -> Wait till reset. No real difference between the two other than the speed in which you obtain the item and the frequency that you can enter into the events either through irl time or a .01 drop off a random mob.

    But as I was saying before, I do agree they could add in more varied events other than run through dungeon, kill three bosses.

    They could probably actually use the current leve system for maxed out characters and bring interesting content into the game through it. Like 30-40 points for a key item that spawns a boss or allows entrance into an instance dungeon.
    (0)
    Last edited by Seku; 09-12-2015 at 07:51 PM.

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