Yeah, I agree 100%. Who thought 3 sided PvP was a good idea honestly? Can't work it out, then change it to 2 sides dammit. They've shown time and time again that they can't create 3 team frontline that isn't one giant mess, with some classes being far too strong from their own good cough Summoners hiding behind their team cough, poorly thought out map/objective design (even Seal Rock is RNG dependant, if the teams are on absolutely equal footing, spawning a node near one's team will give them an advantage, at least temporarily), and far more issues that are plaguing PvP.

The huge grind it is to hit rank 50, 200 wins or 600 loses (from what I read on the wiki)? Why is there such a large disparity in exp? Time used is time used, award extra seals, but losing is a huge demotivation now. Not to mention the rewards, forcing them to be wins when there's 3 teams! In PvP, it's either you dedicate hundreds of hours to it, or nothing. I don't find it very fun anymore, y'know what'll probably be fun? The new Wolfs' Den in 3.1 if they don't mess it up too, not this giant mess. Not to mention the lack of variety! One map at 60. Why couldn't they bring up the other 2 to level 60 too?

Also, why does my LB cancel out if someone runs up a hill?... There are so many hills in Seal Rock that's it's incredibly annoying, while a cometeor can blow me up in half a second.

/endrant