
Originally Posted by
Hitoseijuro
I dont see how thats even possible. When TK first came out with the 500 suggested potency, the ideal rotation would be to have demo with full buffs then you go boot/dk --> True/Tws --> TK --> Snap so that when you dropped all your stacks you would immediately go into your rotation with 1 stack, while building your stacks, demo wouldnt be heavily penalized since it was used before TK with GL3. You would get to GL3 in 6 abilities vs 9.
However its 320 now and not 500. You have to basically use TK right after Demo or you will lose the chance to get the b4b/xpot buff.
TK buffed is roughly 586 potency, Im not factoring xpot but I think xpot should be roughly a 9-10% dmg inc(wont make a difference since the difference will be too big to matter). No GL stacks , your next rotation will be boot/true/snap, versus the same rotation with GL3, you lose roughly 228 potency, next rotation will be DK/Tws/Snap with 1 GL stack, versus the same rotation with GL3, youre losing roughly 118 potency. Next rotation will be boot/true/Demo with 2 stacks versus the same with 3 stacks , you will lose roughly 92 for a total of 438 over the whole nine abilities.
Thats 148 potency a fully buffed TK has, HOWEVER, we have yet to factor in a few things, GL3 adds not only damage increase but also speed increase. At arount 600s SS, youre at approximately 2.4 gcd base, at 539(lower spectrum) you're at 2.43, with 1 stack you're at 2.28 and 2.3 respectively, GL2 you're at 2.16 and 2.18 and finally GL3 you're at 2.04 and 2.06.
When you factor that in, you see your first rotation without GL stacks you will take 7.2 and 7.29 to get to your next stack, 14.04 and 14.19 to your 2nd stack, and finally 20.52 and 20.73 to get your 3rd stack, while if you had 3GL stacks it would take you 18.36 and 18.54 to get the same rotation out. Which means you get 1 extra ability in with 3GL stacks over building up your stacks. The next ability on that rotation is dragon kick, just the base potency alone 150 is already bigger than the needed amout to over come TKs difference from what I had listed(148) not to mention the buffs of GL3/fire/dkbuff/twsbuff.
With that being said, we havent even factored in the auto attacks getting the GL3 speed buff AND dmg buff. So yea, I dont see using TK ever outside of breaks in fight or potentially TK+PB(I havent looked into this btw but should be stronger than boot x4 +1 snap or demo) inbetween the fight provided buffs/debuffs are already refreshed.
Edit: You can make an arguement that by using Ossom's rotation you delay a lot of the buffs so you can use TK probably after boot or true and thus making up the 150 potency you would lose from those, but the extra DK buffed ability you get is roughly 250 pot so with the 148, the 250 and the 150 the difference is around 50-90(b4b buff difference on boot/true) I want to say the auto attacks getting GL3 will make that up.
I still have see Ossom's rotation potency, probably do that in a few. Had to do some oncology visits lately so havent been feeling too fresh....