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  1. #61
    Player
    Sentaryuu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    236
    Character
    Celi Roronoa
    World
    Leviathan
    Main Class
    White Mage Lv 100
    Well Brynhildr is definitely not dead. So I'm glad for the server I chose. I've only been playing for about 2 months with only 1 class so far at lv50 and I've yet to experience some of the content, especially Heavensward content. Still got MSQ to do, unlock the rest of the Trials/Dungeons, obtain mounts I want, and level other battle classes and DoH/DoL classes. So for now there is plenty of stuff for me to do, so I'm not bored yet. Though it is sad to hear of people wanting to leave, but what can you do. People always lose interest in things over time and become bored, but hopefully they'll come back sometime.

    I for one am loving the game so far and don't plan to leave anytime soon.
    (1)
    Last edited by Sentaryuu; 09-06-2015 at 09:57 AM.

    Celi Roronoa || WHM | DNC | BRD
    I'm female IRL. My sister is Kuroashi/Aoi Kurogane.

  2. #62
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Mykll View Post
    Maybe because I read the quests, even the NPCs before I take the quest and after, to get more flavor. Maybe because I don't take the quickest and fastest past to 60, but because there are still tons left to do, and things I love to enjoy. And my highest is only level 55.
    I've read every single dialogue from every quest in the game, did all the side quests, got 60 within the first week of HW. I also have 5 other 60s that I did through dungeons and only dungeons, not fate spamming and didn't even rush through those and they're all a minimum of i183 - i192. Wait until you're 60 and you'll realize there's not much to do either when all you're given is 2 dungeons and 4 bosses a week.

    "And my highest is only level 55. so I don't know crap about what little there is to do after leveling" is more like it. Tbh, until you're 60 and stuck with 2 dungeons to do, your opinion really doesn't hold much weight. Anyone can be far from cap and think theres plenty to do. That would be like a lvl 1 who just joined the game, giving an opinion on what they assume is after leveling, when they've yet to even get to cap and find out whats there.

    Maybe you've taken breaks or only play 2 days a week, but HW has been out for about 3 ish months and you say you "play a good number of hours" and only lvl 55? Judging by your join date, you've been here since 2.0, so even with reading all the dialogue and not taking the fastest route to 60, you've had plenty of time to get there, which makes me think by "good number of hours" you really mean 1-2 and not even every day. And like I've said before, if you only play 1-2 hours and 1-3 days a week, then sure, there's plenty to do, but a lot of us play every day or at least 5/7 days a week and for a good 5+ hours a day, so we know there's not really much to do.
    (10)
    Last edited by Obysuca; 09-06-2015 at 10:55 AM.

  3. #63
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Duuude007 View Post
    Hardcore raiders generally dont have the time to commit to 2 star crafting, so they write it off. Which is certainly not the same as "no content" for them to actually attempt.

    The only people I know who do both are very good at time management, and very good at their jobs. There is no boredom involved, I assure you.
    I have the time to commit to it, I just find crafting boring as piss and not fulfilling. I want character progression. Crafting doesn't give me PvE character progression.

    Quote Originally Posted by Ashkendor View Post
    I'm on the game 12+ hours some days and I haven't even come close to running out of things to do.
    I have. And I can do 15 hours a day, 7 days a week. Yay disability?

    -_-
    (4)

  4. #64
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Mykll View Post
    <cough>




    If PVP is bad, why do you want another character at 60 to PVP?




    Count me as one of those that think there is a lot of content to do. AND, also plays a good number of hours each day. Maybe because I read the quests, even the NPCs before I take the quest and after, to get more flavor. Maybe because I don't take the quickest and fastest past to 60, but because there are still tons left to do, and things I love to enjoy. And my highest is only level 55.




    Correction:

    achievements =/= content that Obysuca wants to do.

    You seem to think that content only equals progression, and yet so many people also don't like the gear progression. I agree, achievements are not progression, as far as making your character stronger. They are all vanity gear, titles, minions, etc. But, still content that can be done.
    So basically you're telling us to do stuff in game that we don't like to do just so we have something to do?

    how about no?

    Edit:

    I play this game to kill monsters and save the planet.

    not kill other players trying to interfere with my grand company's plans.
    not to outfit other adventurers trying to do the same thing.

    I'm here to kill shit and take their loot.

    Capice?
    (6)

  5. #65
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Nadirah View Post
    So basically you're telling us to do stuff in game that we don't like to do just so we have something to do?

    how about no?
    Exactly. Whenever we bring up valid points on how theres lack of content to do, the only reply people can think of is "There's achievements" "Theres crafting/gathering" "Capped MGP?" (yes, I've seen this one lol) because even they too, deep down, know theres not much to do and thats all they can rely on to argue back. They're just blindly following Yoshi and accept everything he gives us as "the best and most content a mmo has given", which is false, very very false and they're defending bad game design. Bad as in, it won't keep a community or last long, sure, it'll get money for a bit, but in the long run it'll run dry of players and die off / f2p way faster than it should.

    Take a look at the numbers. 3? 4? million copies sold. Now how many still have an active sub? about 600k-700k. Out of those active subs, how many have people who are actively playing and not just running on extra time bought? Maybe about 300k-400k. Out of those, how many are left that aren't rmt? Perhaps 300k or so. Think about it. 3-4 million copies sold and if you only count actual players, not rmt and not counting the people who have an active account but aren't currently playing, there's only about 300k ish (not total population, thats more 600k-700k). You also have to remember, a lot of people bought extra copies so they could get the refer a friend thing, so SE counts those as "players" too. Why do you think SE won't allow us to see how many players are online when we do a /sea all, like they did in XI? They don't want people to find out how little there really is, because it'd burst their bubble of thinking that XIV is a "perfect" mmo.

    A good portion of that 3-4 million quit before 2.3 and it's been dropping since. Sure, it's gone up every so often, but it doesn't stay up for long because the content is stale and its the same repeat of what we get every update.
    MMOs used to add new content and build off of it, rather than trash what they just introduced, resulting in us having the same amount of content forever, with no variety. If SE doesn't do something about the lack of content and the little content thats added being a rehashed version of the stuff we just got done doing, I don't see XIV lasting another 2 years, at least not p2p.

    My question to those people defending this design is,

    Take a look at all mmos from 2005 to now. How many of those still exist or haven't gone f2p that followed the current trend of design?

    Now look at mmos from 99-03 that are still up and running, some even p2p that actually gave us long lasting content that built a community. Now tell me which has a better game design?
    (8)
    Last edited by Obysuca; 09-06-2015 at 11:13 AM.

  6. #66
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Quote Originally Posted by Nadirah View Post

    I play this game to kill monsters and save the planet.

    not kill other players trying to interfere with my grand company's plans.
    not to outfit other adventurers trying to do the same thing.

    I'm here to kill shit and take their loot.

    Capice?
    And other players are here to do other things.

    What makes your wants and desires take precedence? If the game is not performing to your satisfaction, quit.
    (8)

  7. #67
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Intaki View Post
    If the game is not performing to your satisfaction, quit.
    I enjoy how telling someone to quit seems like a good idea. Think about it, you tell people to quit, rather than them giving feedback on how to improve the game, resulting in more people joining. A good portion of the player base has actually quit and more are leaving each update. If you really want XIV to continue and be a better mmo, you'd stop telling people to quit and actually listen to their feedback to make it a better mmo and keep it running. If all the people who know good game designs quit, you'll be left with the people who are content with being fed a pinch of seeds(lack of content), when they could be fed a basket of apples (good game designs), resulting in XIV not being profitable for SE anymore and it shutting down.

    So before you automatically tell someone to quit, think about that. Their suggestions could save the game. More variety in content = less people bored, more players joining
    (6)

  8. #68
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Quote Originally Posted by Obysuca View Post
    So before you automatically tell someone to quit, think about that. Their suggestions could save the game. More variety in content = less people bored, more players joining
    But you're not asking for more variety in content; you're asking for less. There's already variety in content, but you only like a few flavors and want SE to focus on making more of what you want (which will necessarily come at the expense of content you don't want).
    (12)

  9. #69
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Intaki View Post
    But you're not asking for more variety in content; you're asking for less. There's already variety in content, but you only like a few flavors and want SE to focus on making more of what you want (which will necessarily come at the expense of content you don't want).
    Actually, SE has been giving us less. We're asking for more ways to cap eso, more ways to gear up, more ways to do anything relevant, rather than being stuck with 2 dungeons and 4 bosses, that get thrown out the next update for 2 dungeons and 4 bosses, which isn't adding any variety.
    We're asking for the chance to go "Should I do expert to cap? Or should I do ____?" both of which would be viable ways to get tomes, rather than 30? from expert and less than 5 from pretty much everything else, making those in no way, another option. They could have added 2 dungeons, an open world event, 2 different endgame raids (not counting normal and savage) and something else, all with about the same ilvl to give us a variety in choice of how we go about gearing ourselves, rather than 2 dungeons for eso to get i200 and 1 endgame to give us subpar gear.

    There have been plenty of mmos that have done this and it's worked out great, people rarely, if ever, got bored, since there was so much different content to do and the companies kept it relevant. Look at 3.1, they'll throw neverreap and fractal into high level, put 2 dungeons into expert and we're back to where we were. No options besides those two dungeons. That's not "a variety in content".

    Even just keeping all dungeons that were added at 60 and onward into expert would be a small step in the right direction. I can't tell you how many people I've seen, myself included, who are tired of only having the choice of neverreap and fractal. If they had released alex normal with i200 and gave the expert dungeons i170, even putting eso and what not in golden saucer and other things at a reasonable rate, then that would also have been more variety. But they didn't. They choose to go the cheap route to keep the players who blindly follow Yoshi running on the hamster wheel, with only 1 direction and no variety.

    Ask yourself, how would you feel if you were stuck on a single path in life and never had any options or choices, where you only had to do a single thing that was decided for you, like a child or a brainless zombie? Wouldn't be so great, would it? That's exactly what XIV is right now. No options. No choices. Just a single straight path.
    What we're asking for is the choice to pick which option we choose. If we want to deviate from the straight path and go left(a different way to gear up) or right (another way to gear thats different from left and straight), then we should be able to.

    What you consider "a variety" of content, is more like if life were "You're allowed to get up, go to work, come home, sleep. You're not allowed to hang out with friends, go to the movies, watch tv, those things don't exist, so don't even think about it. You're only allowed to go to work." (single path to gear(law -> upgraded law -> alex -> eso), no options, no side gear, no gearing alts with the same gear)

    A good portion of us (look at all these topics popping up daily) want something more like "You're allowed to go to work, but hey, you can hang out with your friends, go to the movies and watch tv too. There's plenty of options for you to do!" (multiple different content to gear(with same highest ilvl, not only one single path where everything else is trash), a variety in side gear, able to gear your alts with the same gear)
    (12)
    Last edited by Obysuca; 09-06-2015 at 12:07 PM.

  10. #70
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,838
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    "You can please some of the people all the time, and all of the people some of the time, but you can't please all the people all of the time."

    I'm in the "content with our current variety of of content" group, but I craft and gather a lot too . . . very slowly. I've spent the last three hours crafting to restock my retainers with finished products to sell, to get the capital needed to push my crafting classes another level. I also derp around with friends constantly.

    Helping the FC out takes a bulk of my time, come to think of it. Whether that's crafting crap for the airship or holding the hands of newer levels through dungeons.

    I've not doubt SE will be adding something besides just "two dungeons and four new bosses" in 3.1 - after all, we are definitely getting Void Ark and the exploratory airships too - but whatever else they add may just be another time sink like relic. Be careful what you wish for.
    (0)

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