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  1. #201
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,303
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    I would be perfectly happy if RDM was a magic based close range DPS. if they make it a healer I'm not going to even unlock it
    I would be ok with SAM being either tank or DPS
    (0)

  2. #202
    Player
    Kimbot's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    51
    Character
    Kimbot Tran
    World
    Midgardsormr
    Main Class
    Archer Lv 60
    Red Mage as a fire fighter and Samurai as a cowboy.

  3. #203
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,475
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    RDM- dual wielding sword- melee +caster mixed (dd only, no support)

    (players would complain too much about dps loss if any support is added /or even used currently, so until they add another party slot for support only then I couldn't count on players to accept them as such or given fair chance as other jobs)
    I would prefer a mix of dd + support but individual dps score are seen as the ONLY viable asset/obsession or vote kick, destroys that being realistic atm. ..just my view.

    SAM - pure dd oh yeah!
    (2)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  4. #204
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by MistyMew View Post
    RDM- dual wielding sword- melee +caster mixed (dd only, no support)

    (players would complain too much about dps loss if any support is added /or even used currently, so until they add another party slot for support only then I couldn't count on players to accept them as such or given fair chance as other jobs)
    I would prefer a mix of dd + support but individual dps score are seen as the ONLY viable asset/obsession or vote kick, destroys that being realistic atm. ..just my view.
    Realistically speaking, you can get away with RDM having utility partly via native skills and partly via cross-class skills. A DPS with access to Stoneskin (CNJ) and Sleep (THM) could be pretty useful, for example. Having a damage reduction cooldown that is usable on others (picture a RDM during A4, seeing that one of the healers has taken big damage just as the Judgement Nisi phase starts; RDM pops Phalanx on that healer, reducing damage healer takes by 25% for 10 seconds), would be helpful. Probably wouldn't deal DRG-level DPS, but I'd see it going toe to toe with NIN in DPS potential.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #205
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    dps and a (support)caster wouldn't be too far fetched, a 3rd str based dps or 3rd int based caster class would fit the current method of class variety implementation.

    we have 3 tanks, 3 healers, 3 dex based dps, 2 str base dps, 2 int based casters.

    Mr.Y-P mentioned that Samurai was on the table when they were deciding on what would be the 3rd Tank class, it was between SAM and DRK, but DRK obviously fits very well with domestic lore.

    SAM would probably be Doma's Tank class, more refugees from Doma coming in a future patch maybe? We haven't seen any probably because they are holding the line so that more Doman can escape persecution from Garlean. We've already been introduced to their scouts (Ninja).

    For a potential 3rd INT based caster, i would like to see something completely original for FFXIV, because this game deserves one.
    (0)
    Last edited by KaedrianLiang; 09-07-2015 at 06:00 AM.

  6. #206
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    You know... I really hope they make Samurai into a DPS... Make it use Dexterity too, because that Yasha Dogi of Aiming was made for Samurai... Just give the Job a Bow and that makes sense...

    What? Giving Samurai a bow makes no sense? Shut your face, it makes perfect sense! Just make the Bow similar to Paladins Shields and give the Job a way to stance dance between Katana and Bow. Although given Bard still doesn't have an off-hand Harp (or other instrument), I should probably give up on that dream. Hope Red/Blue Mage can at least buck the trend and be fairly unique as a melee and mage, but I suspect we'll continue to get the same type of Jobs beside that... Christ, they even fudged up Ninjas duel wielding... Same as Monk and auto-attacks are a single hit, rather than two... It's purely cosmetic, rather than a functionally different (and interesting) Job mechanic...
    (1)

  7. #207
    Player
    Dalvy's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    406
    Character
    Ysera Dei-ijla
    World
    Goblin
    Main Class
    Thaumaturge Lv 71
    Red mage caster/melee hybrid with healing woven into attacks. For example %damage done converted to heals on you and 1 other
    (0)

  8. #208
    Player
    star_streak's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Mayumi Yabuki
    World
    Gilgamesh
    Main Class
    Bard Lv 60
    I would be happy if RDM was a melee magic caster that wielded a Rapier and primarily focused on magic enhancement spells such as En-spells, Doublecast, Haste, Bravery, Faith, Veil. The En-spells could act like the AST stances where they alter the effects of an ability. So if you have Enfire your 3-hit combo applies a dot, Enthunder a stun, Enfrost a slow, Enwater makes it an aoe. I think they could use offensive water spells in general, since water element is almost exclusively healing spells atm.
    (0)

  9. #209
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Nalien View Post
    You know... I really hope they make Samurai into a DPS... Make it use Dexterity too, because that Yasha Dogi of Aiming was made for Samurai... Just give the Job a Bow and that makes sense...

    What? Giving Samurai a bow makes no sense? Shut your face, it makes perfect sense! Just make the Bow similar to Paladins Shields and give the Job a way to stance dance between Katana and Bow. Although given Bard still doesn't have an off-hand Harp (or other instrument), I should probably give up on that dream. Hope Red/Blue Mage can at least buck the trend and be fairly unique as a melee and mage, but I suspect we'll continue to get the same type of Jobs beside that... Christ, they even fudged up Ninjas duel wielding... Same as Monk and auto-attacks are a single hit, rather than two... It's purely cosmetic, rather than a functionally different (and interesting) Job mechanic...
    Samurai's were bowman Historically before anything else.

    (0)
    Last edited by Nektulos-Tuor; 09-16-2015 at 11:51 PM.

  10. #210
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,567
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I wanna see a RDM tank.
    (1)

    http://king.canadane.com

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