Results -9 to 0 of 20

Threaded View

  1. #16
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Alahra View Post
    Ability focus in PvP is quite different, yes. Burst is much more important, so you can't always focus on attacks that require ramp-up time and the like (DoTs and the like), defensive cooldowns are more useful, and so on.
    I actually found my PvP rotation changed a lot to deal with people moving around so damn much. Higher Burst Dmg just seemed to come out as a side effect of compensating for that.

    Muscle memory is definitely a problem. I can't count how many times I've messed up my rotation in both PvP and PvE just because I moved something on my hotbar, even something as small as my LB. Tanks don't really use it, so I shafted it to my least used hotbar, but in PvP it's much more useful, so I had to move it somewhere more accessible... which caused an accidental discharge in a dungeon. So dumb. It made me very glad it had a cast time I could cancel.

    I also agree there are a lot of PvP skills that are redundant, and even more so by the fact that the PvP skill chart is completely broken. It irritates me to no end that the job abilities for your current "off-jobs" are not visible when in a different job. I don't know if mine is glitched or something but I spend a lot of time flip flopping around between jobs just to rearrange my ability points whenever I want to make a switch. That gets really, really annoying after a while.
    (0)
    Last edited by Februs; 09-06-2015 at 04:00 AM.