Going to respond directly to this because in this specific case it DOES matter.
Up to 60, Paladin is awesome. It's a fun class with a nice kit and good snappy responsive controls, it feels like a tank. It feels balanced compared to the other two tanks - less damage, more physical mitigation, a simpler class to play but lots of "oh crap" buttons. It's fun.
It's also fun when you ding 60, and when you start doing the basic content there. It's fun in Bismarck Ex, it's fun in Ravana Ex, it's fun in Alexander Normal.
Then you reach Alexander Savage and (at least until you overgear the encounter) the message is simple : Change to Warrior or DRK, or your raid group will have far less success. You are literally making at least 3 of the fights much, much harder for your raid group due to the absurd DPS requirements. Yes Paladins have now completed 2 of these 3 fights, but noone will say it's easier.
This is why paladins are whining. Currently I don't think a single Paladin is amongst the players who have cleared Alex 4 Savage. The world firsts of A1 and A3 savage were DRK/WAR. Paladins only started being able to complete these encounters once they were able to be overgeared via more and more 200/210 gear available.
Even then, even though Paladins can complete these encounters, Warrior and Dark Knight are BOTH a much better option for most raidgroups due to the fact that total raid DPS is the current stumbling block.
So no, although your opinions of a class ARE valid, you haven't reached or experienced the ONLY thing that Paladins are using as basis for their complaints - in the current meta on bleeding edge tough content, paladins are numerically worse than the other two classes, and a lot of paladins are feeling they have a really horrible choice : Job Change to Warrior, or hold back your group.
ASTs were changed in an emergency patch because they were numerically much much worse than other healers in ALL content. Paladins are fine in content where DPS doesnt matter so much, and where most attacks are physical : ie, most content before level 60. But for bleeding edge content, Paladins are a liability right now due to their poor threat making them do less DPS in an MT role than the other two tanks, and their unique utility spells being so niche that they don't really count towards the power of the class.
I'm sorry to say, but if you arent level 60 and arent in a group that's attempting Alexander Savage, your opinion ISNT as valid as Paladins that are, because most of those Paladins will agree with your opinions that the 1-59 experience is fun and fine.
Last edited by Sapphidia; 09-05-2015 at 07:33 PM.
https://www.youtube.com/watch?v=nWlViWbK4GU
Only A3S and A4S were tightly tuned enough to warrant DRK/WAR for early progression, and only because you needed to min/max as hard as possible to beat both of their enrage timers.
Yeah PLD is more than fine on trivial content but the issues can be seen on the content that matters most, 2 first floors are doable mainly because those are easy but when the real savage starts it lacks behind alot compared to 2 other tanks(DRK also needs some love because it gets carried by current meta).
Last edited by Synestra; 09-06-2015 at 12:57 PM.
Why do people believe that Savage/Ex/raiding in general is the content that matters most? Shouldn't all content matter equally?Yeah PLD is more than fine on trivial content but the issues can be seen on the content that matters most, 2 first floors are doable mainly because those are easy but when the real savage starts it lacks behind alot compared to 2 other tanks(DRK also needs some love because it gets carried by current meta).
This Fox exercises its right to remain silent when any asks what does it say
End-game has always been the meter for classes to be balanced around(just like pvp is never balanced around 1vs1), if you balance classes only a lesser content in mind everything would be broken as hell when you start to do any serious content. When you balance everything end-game in mind it will automatically work in easier content aswell.
Last edited by Synestra; 09-06-2015 at 01:31 PM.
The cutting edge content is what determines how the class/job is treated across all levels. Considering WARs had issues in T4/T5 of coil but were being told they couldn't tank HM Garuda, not to mention my own experiences in WoW ("tr0lolol Nihilum wrote an article on why ret paladins are not optimal; that must mean ret sucks and should never be brought to anything"), it's a well-founded way of looking at things.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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