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  1. #11
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    I've used them now and then on my warrior/marauder, just because I don't like seeing people dead and not being able to do anything ^^; (curse you, marauders, for being able to crossclass raise yet never having enough MP to cast it!)

    I'd definitely like if they were made non-unique.... But on the other hand they might be considered OP in that case. Sure, they can only be used outside of battle, but that's the case for non-traited Raise as well. And if you're low on MP, it's usually better to just throw an item out to raise someone, since you don't have to pay the cost right then ^^; I think that if they did remove the Unique stamp on it, they'd probably put it on its own item-use timer, with a really long cooldown, similar to how they did with the ringport.


    Edit: Hmm... Actually, it theoretically could work to make them non-unique, but simply keep them from stacking. So if you wanted to carry 10 of them around, you could, but it'd take up 10 of your inventory slots.
    (2)

  2. #12
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Noxifer View Post
    I've used them now and then on my warrior/marauder, just because I don't like seeing people dead and not being able to do anything ^^; (curse you, marauders, for being able to crossclass raise yet never having enough MP to cast it!)

    I'd definitely like if they were made non-unique.... But on the other hand they might be considered OP in that case. Sure, they can only be used outside of battle, but that's the case for non-traited Raise as well. And if you're low on MP, it's usually better to just throw an item out to raise someone, since you don't have to pay the cost right then ^^; I think that if they did remove the Unique stamp on it, they'd probably put it on its own item-use timer, with a really long cooldown, similar to how they did with the ringport.
    Edit: Hmm... Actually, it theoretically could work to make them non-unique, but simply keep them from stacking. So if you wanted to carry 10 of them around, you could, but it'd take up 10 of your inventory slots.
    Why does it need any such restriction? If you're out of combat, you can raise non-stop and not run out of mana.
    (3)

  3. #13
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by basketofseals View Post
    Huh, I find I use them often enough. I don't always run around on my healer, and it's nice to pick up a party member after a FATE or if an accident happens. IS there any reason for them to be unique?
    They want you to rely on healers, paladin or summoners to resurrect people. For balance
    (0)

  4. #14
    Player
    Novaura's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    341
    Character
    Matthia Gryffine
    World
    Exodus
    Main Class
    Dragoon Lv 90
    I think the real question is, can we be allowed to use them in battle? I've never seen an item get castrated so much.
    (1)

  5. #15
    Player
    Pervy's Avatar
    Join Date
    Aug 2015
    Posts
    19
    Character
    Pervy Kame
    World
    Ultros
    Main Class
    Paladin Lv 60
    Personally feel they are fine where they are. For balance reasons I'm okay with them being limited to only one at a time, and not being able to be used inside of combat. Healers in my book should be the ones dealing with resing mid fight (paladins to maybe haha but that's another discussion).

    Use it myself a few times whenever I'm fate partying with people I know like FC/linkshell friends. People from PF tend to insta-resurrect themselves if no healer is about, and understandably so if the fate is going to take awhile. But, for those sistuations when a pal dies close to when a fate ends its really nice to have haha albiete very situational.

    Also I used to carry raise on on my gld/pali (outside of instances), but with the item I realized I no longer really needed to waste the cross skill.
    (0)

  6. #16
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Pervy View Post
    Personally feel they are fine where they are. For balance reasons I'm okay with them being limited to only one at a time, and not being able to be used inside of combat. Healers in my book should be the ones dealing with resing mid fight (paladins to maybe haha but that's another discussion).

    Use it myself a few times whenever I'm fate partying with people I know like FC/linkshell friends. People from PF tend to insta-resurrect themselves if no healer is about, and understandably so if the fate is going to take awhile. But, for those sistuations when a pal dies close to when a fate ends its really nice to have haha albiete very situational.

    Also I used to carry raise on on my gld/pali (outside of instances), but with the item I realized I no longer really needed to waste the cross skill.
    I don't understand. Where's the balance in not being able to use them multiple times out of combat? Is there any encounter in the game that would be made easier with phoenix downs?
    (2)

  7. #17
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by basketofseals View Post
    Why does it need any such restriction? If you're out of combat, you can raise non-stop and not run out of mana.
    Mainly because of how you in dungeons don't tend to hang around for too long between pulls, and the cost for Raise is fairly high.

    I didn't mean they automatically would be OP, but it is something that would most likely need to be balanced. Mainly what I meant was that it was my expectation of how the dev team might think. (Otherwise, why would they have made it Unique in the first place? ^^; They never were in previous games.)


    (Now one change I wish they would make is to let us use them TP-regain items outside of PvP... Ethers exist to refill MP, but non-casters don't have an item to do the same ;_; )
    (0)

  8. #18
    Player
    Pervy's Avatar
    Join Date
    Aug 2015
    Posts
    19
    Character
    Pervy Kame
    World
    Ultros
    Main Class
    Paladin Lv 60
    Quote Originally Posted by basketofseals View Post
    I don't understand. Where's the balance in not being able to use them multiple times out of combat? Is there any encounter in the game that would be made easier with phoenix downs?
    Balance can mean a plethora of things to different people, and we could probably spend all day discussing our points over and over and not get anywhere haha so I won't say your wrong in anyway you feel (because your thoughts are just as valid).

    For me though I do feel its balanced to have it be limited to one person outside of combat as well as inside, since it is a major trait of what makes a healer important to a party especially during fates or playing off in the world/dugeons in general. Haha as backwards and possibly dumb as it probably sounds I feel dying with the heavy consequence of knowing you'll have to most likely have to respawn, since theres healers around to be a very part of a mmo's overall experience.
    (0)

  9. #19
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Pervy View Post
    Balance can mean a plethora of things to different people, and we could probably spend all day discussing our points over and over and not get anywhere haha so I won't say your wrong in anyway you feel (because your thoughts are just as valid).

    For me though I do feel its balanced to have it be limited to one person outside of combat as well as inside, since it is a major trait of what makes a healer important to a party especially during fates or playing off in the world/dugeons in general. Haha as backwards and possibly dumb as it probably sounds I feel dying with the heavy consequence of knowing you'll have to most likely have to respawn, since theres healers around to be a very part of a mmo's overall experience.
    Well, I can tell you as a healer main, I don't feel like my job is threatened by phoenix downs lol.

    More to the point, I feel nobody truly gains any ability they didn't already have if they were to make phoenix downs non-unique. All anyone ever has to do is just level a CNJ to 12, which would probably take 40 minutes. All I'm asking for the slight convenience of being able to avoid the ability cooldown you get when you switch jobs.

    Honestly, I don't ever find myself NEEDING more than one at any time, it'd just save my the trip back to town to pick up another one.
    (0)

  10. #20
    Player
    Kassiekane's Avatar
    Join Date
    Oct 2013
    Posts
    314
    Character
    Elione Skyracer
    World
    Mateus
    Main Class
    Gladiator Lv 1
    No, what they need to do is keep them unique and allow raise in battle. It's pretty well balanced, considering it has a 5s cast time, you have to be within melee range to use it, and you can only use it once per battle due to it being unique.

    Removing the unique tag does not make it any less useless.
    (0)

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