You forgot the most important: "..."Actually, this is a GREAT kind of bad attitude to run into. This kind of thing, you can report after the run and be pretty sure that the guy will get a warning or worse.
Much worse are the folks who take shots at the other party members without being explicitly profane, critical without being helpful. "With DPS like this, we're gonna be here a while." "You call yourself a tank? Git gud plz." "Another death. Why am I not surprised?" "Worst. Run. Ever." Folks like this make others in the run feel low and miserable, but since they're being dicks without actually swearing, it's a lot harder for a GM to make a call.![]()
Not everyone feels the need to run content as efficiently as possible or to conform to an optimal formula to maximize their performance. If someone wants to run content on a class vs job with whatever setup of skills they find fun to use, they are entitled to do so. That play style is just as valid as any other. I don't think the other person is intentionally looking to disrupt your style of play or waste your time, even if that is what is happening. I'm all for a system setting in duty finder for preventing these points of view from clashing. If there was a casual/roleplaying setting I could check off before duty finder I'd have it on full-time. I'd even like to see an option for random group composition to make my duty finder experience like a good old DnD dungeon crawl.Well...nobody has to play bad either, unless someone has certain disabilities that don't let them play as well. It's a choice to learn or not learn your job and most people choose not to learn. Naturally this is incredibly frustrating and some people lose their heads quicker than others. It's a vicious circle.
he never did any combo, he only did one weapon skill: Rage of halone. the healer even told him he could do combos for hate but he never did. he just spammed the same action again and again without any combo. we told him that provoke and flash helps too for hate, we gave him plenty of tips to tank but we talked to a wall, in his head, he was just a shitty dps.
i tanked the trash mobs with my titan, drg tanked the bosses and the pld was useless. i've tanked with my pld a lot of times and i know that just doing the hate combo is enough to easily keep the hate from the dps, but halone by itself dont do anything except lame damage, and that's what he did, ONLY halone.
Except the game was made with a certain standard. If average joe who likes roleplaying a dragoon that doesn't jump due to freight of heights or a monk that refuses to punch because his fists killed his lover, I have all right to remove them. Their 15$ entitles them to nothing except logging into the game.Not everyone feels the need to run content as efficiently as possible or to conform to an optimal formula to maximize their performance. If someone wants to run content on a class vs job with whatever setup of skills they find fun to use, they are entitled to do so. That play style is just as valid as any other. I don't think the other person is intentionally looking to disrupt your style of play or waste your time, even if that is what is happening. I'm all for a system setting in duty finder for preventing these points of view from clashing. If there was a casual/roleplaying setting I could check off before duty finder I'd have it on full-time. I'd even like to see an option for random group composition to make my duty finder experience like a good old DnD dungeon crawl.
The standard for duty finder is clearing previous content and item level, nothing else, or you would not be able to get in. If that monk cleared that last duty with the same restrictions I want to buy him a drink and mourn his lovers loss.The standard you set gives you the right to remove them from your party, and there is nothing wrong with that. If they set their standard as roleplaying, they have the right to remove you for not participating. I was not meaning to devalue either side, but rather to see them as both correct ways to play. We can plainly see these differences create conflict. Let both styles exist, but save everyone stress and keep them filtered away from each other.Except the game was made with a certain standard. If average joe who likes roleplaying a dragoon that doesn't jump due to freight of heights or a monk that refuses to punch because his fists killed his lover, I have all right to remove them. Their 15$ entitles them to nothing except logging into the game.
Last edited by Aniforani; 09-03-2015 at 11:25 PM.
I don't know if this would really be fair for DPS. By default the Tank or the Healer will get the commendation. People only remember that the healer kept them alive or the Tank held hate, and rarely acknowledge that the DPS killed stuff when commending.They should give an incentive to play nice with other people. The Commendation system would be a good place to start. Somewhere along the lines of receiving at least one commendation grants you extra tomestones or extra exp. Nothing gamebreaking; say about 15 Allagan Tomestone of Law or 2% of the exp you need to level up if you get at least one commendation. Maybe add in 5 Tomestones of Esoterics while they're at it.
I had created a thread not long ago about having the system updated to allow for multiple commendations after a run for this same issue. Kinda like a high-five to everyone that you think did well and behaved civilly.
By your own definition, etiquette and concern for others feelings are not included in this standard. Therefore, people can act how they want.
However, the point is that, there are (or should be) unwritten standards not hardcoded into the game. These standards from your POV include:
1. Being patient
2. Being friendly (or not being unfriendly)
However, the conflicting point is that these standards should include:
1. Actively trying in the dungeon, as to not waste other peoples time
While I agree that people should be friendly and civil, I also agree that people should actually try to play well. I've seen DPS do less damage than my SMN pulls while using an ilvl 100 weapon and only casting dots without using any aetherflow ability or ruin. Now HOW can they pull such low dps, when I really have to try my hardest to actually pull that low? Easy answer, they're lazy and not actively trying.
I would rather have a healer that spews out "..." "Worst Run Ever" etc than have a DPS who auto-attacks and AFK's.
my commendation always go to the player who deserves it, holding hate or keeping everyone alive is not good enough for me. the first thing i do is check if the other dps was dealing his share of the damage, if he did i commend him, no matter how the tank and healer did. i see too many lame nin, brd or mch that dont deal their share of damage, when someone finally do, he deserves a commendation. usually on my weekly eso grind, when i get a brd i know i'll be the one dealing most of the damage but yesterday, i got a GOOD brd and he made me love this class again. he got my commendation.
Me too, but the majority of commendations handed out to seem to be random at best.my commendation always go to the player who deserves it, holding hate or keeping everyone alive is not good enough for me. the first thing i do is check if the other dps was dealing his share of the damage, if he did i commend him, no matter how the tank and healer did. i see too many lame nin, brd or mch that dont deal their share of damage, when someone finally do, he deserves a commendation. usually on my weekly eso grind, when i get a brd i know i'll be the one dealing most of the damage but yesterday, i got a GOOD brd and he made me love this class again. he got my commendation.
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