Results 1 to 10 of 11

Hybrid View

  1. #1
    Player
    Sento-Frost's Avatar
    Join Date
    Sep 2013
    Location
    Linsa-Lominsa
    Posts
    220
    Character
    Leen Strife
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Since this topic is not flooded by people who don't mind the bar and say "no don't allow other people to have the choice I don't want them to", I'll post here.

    The TP bar is not so useful to most of the jobs. We could say the same for the MP bar, but the healers all need MP, and it's good to be able to know when your healers are low on MP and won't be able to heal you as they should. You can use your selfheal skills and if you're OT help the MT by switching. Although, even if they're useful in combat, they're useless and take space while wandering Eorzea.

    Here are some ideas :
    * We don't need to see the MP count for the team members ! The only thing we need is to know if the MP level is high or low. If you remove the MP count, this will reduce memory consumption, and you could even put the TP bar in the space left there, underneath the MP bar.
    * You could allow us to hide the MP / TP bars when not in combat. This way more space more joy seeing the beautiful scenery !
    * We don't really need a bar for MP or PT. You could just replace bars by a MP and PT icon, showing us when MP / PT are Low / Normal / High. This way, you could reduce network throughput (no more big numbers, just statuses 0/1/2), and reduce display memory footprint. And we would even have more space to see what we're doing and where we're going.
    * You could disable MP / TP bars for classes who don't consume them.

    Anyways, thanks a lot for your work, I hope these ideas get through.
    (0)
    Last edited by Sento-Frost; 09-03-2015 at 08:34 PM.

  2. #2
    Player
    MentheusDreyar's Avatar
    Join Date
    Jul 2015
    Location
    Uldah
    Posts
    121
    Character
    Mentheus Dreyar
    World
    Cerberus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sento-Frost View Post
    Since this topic is not flooded by people who don't mind the bar and say "no don't allow other people to have the choice I don't want them to", I'll post here.

    The TP bar is not so useful to most of the jobs. We could say the same for the MP bar, but the healers all need MP, and it's good to be able to know when your healers are low on MP and won't be able to heal you as they should. You can use your selfheal skills and if you're OT help the MT by switching. Although, even if they're useful in combat, they're useless and take space while wandering Eorzea.

    Here are some ideas :
    * We don't need to see the MP count for the team members ! The only thing we need is to know if the MP level is high or low. If you remove the MP count, this will reduce memory consumption, and you could even put the TP bar in the space left there, underneath the MP bar.
    * You could allow us to hide the MP / TP bars when not in combat. This way more space more joy seeing the beautiful scenery !
    * We don't really need a bar for MP or PT. You could just replace bars by a MP and PT icon, showing us when MP / PT are Low / Normal / High. This way, you could reduce network throughput (no more big numbers, just statuses 0/1/2), and reduce display memory footprint. And we would even have more space to see what we're doing and where we're going.
    * You could disable MP / TP bars for classes who don't consume them.

    Anyways, thanks a lot for your work, I hope these ideas get through.
    1. Meh it's personally preference but I'd rather have a specific number than have to guess how much they have left, I don't agree with moving the TP bar under the MP bar though, currently it mimics our parameter bar which is fine and having two thin bars close together isn't the most handy thing to have when I'm glancing over the list quickly, the layout is fine as it is now IMO and the least cluttered.
    2. I don't see the point, the scenery will still be blocked out by the party members names, just set a macro to hide/show the party list if you're that concerned.
    3. I think a bar is much better than an icon, a simple low/medium/high is not accurate enough for anyone playing the game even half seriously. You'd ideally want to play TP/MP effects before they start running low, but with your icon idea I'll have no idea when they are low until it's too late because all I'll see is "medium" until it they hit the threshold for "low". A bad idea when a bar is simple and easily better. I'm not prepared to save memory bandwidth for a inferior UI.
    4. And end up with a horrible mismatched UI with holes in it? Not to mention its completely possible every job will make use of each resource HP/MP/TP in the future. There's a use for every bar for every class, just because it's not used constantly to make actions doesn't make it less important. Technically sprinting counts as consuming TP and therefore would fall under your definition, but if a mechanic required say... A healer to sprint across the arena, but they have no TP to do so you wouldn't know would you? Where as if you see their TP bar is empty someone else can do it instead.

    Basically by allowing people to remove what should be essential player data, you are limiting future mechanics and systems because the devs cannot be certain people will have the data needed for any new mechanics they think up and thus any new content will have to be designed to assume player data is not available and improvements in the game cannot be performed as easily.

    Seriously if people don't care about their party members and the efficiency of teamwork then go play a single player game! So we can continue having good things...
    (1)
    Last edited by MentheusDreyar; 09-04-2015 at 09:09 AM.