The point here is that SE didn't explain how BRs work. It is true, those are mostly trash till r40 (tho def down is a good friend), but it doesn't mean they have no point. In ff11 grind party we used to have fights that could last 1 minute against tough mobs. We don't get this here, fights usually last some seconds and there is no way skillchains are going to be useful. If you miss the old skillchains it is not because those aren't in game, because the battle regimens are the same thing. Ok, there is no animation, but skills in br get boosted in damage. Against a NM they make the difference. Obviously I'm not giving away more things I know about this (Alcide will in time, I'm sure), but there is way more than just queuing skills for an added damage. Search unofficial forums and you will find out many things. If you are on Lindblum come and watch Delirium or Fairytale taking down a NM, there is much you can understand. We discovered pretty much all we know by ourselves, doing experiments and it is the same exact way people found out skillchains in ff11. And it's not that we are too selfish to give out informations. SE can, but didn't until now. Remember Absolute Virtue. They want us to find out how things work.

Just a hint. We call every BR on teamspeak. People must be ready to enter. Leader calls, let's assume 1 second for each person to enter (sometimes less) and you get your BR full in 8 seconds.

Bribe me...