



Not adding further to a problem doesn't solve the existing problem. It just doesn't add to it. The bloat that is there will still be there. But yes, adding traits to existing abilities would be nicer.Instead of 5 new abilities. I feel like this will solve the problem of too many skills that so many complain about, and as long as the traits aren't generic and actually manage to change up gameplay, they might as well function like new abilities. Example for monk incoming:

My god lol, yeah the problem exists but there are two sides to this so called problem. To some, having tons of abilities IS fun, myself included. To you, it's bloat and detrimental. What I suggest is a compromise that should appeal to people of both mindsets, which is what the developer of a product should go for IMO.




Was the "my god" necessary? you said it would "fix" the problem, I simply pointed out that it would not. Also regardless if having tons of abilities is fun, it is still bloat.My god lol, yeah the problem exists but there are two sides to this so called problem. To some, having tons of abilities IS fun, myself included. To you, it's bloat and detrimental. What I suggest is a compromise that should appeal to people of both mindsets, which is what the developer of a product should go for IMO.
Furthermore please try to not assume things. I never called it detrimental.
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