Quote Originally Posted by Altijacek View Post
Instead of 5 new abilities. I feel like this will solve the problem of too many skills that so many complain about, and as long as the traits aren't generic and actually manage to change up gameplay, they might as well function like new abilities. Example for monk incoming:
Not adding further to a problem doesn't solve the existing problem. It just doesn't add to it. The bloat that is there will still be there. But yes, adding traits to existing abilities would be nicer.