It's dumb that people are even contesting the fact that summoners really ARE particularly strong in PVP when compared with other classes. Anybody who has done a good amount of frontlines will be able to tell you that summoners usually exist in the upper echelons of damage dealt and kills. While there are exceptions it is clear that they are on top, not all the time (because of exceptions and varying skill levels) but I would bet that if you kept track of the DPS done by all front line matches that you would see summoners consistently showing up on top. There is SOMETHING up, and it's unlikely that those top DPS summoners are doing it out of player skill alone.
As a result anyone paying attention will be able to tell you that a very large amount of players have shifted over to playing summoner in PVP, for good reason.
- Their combo is just like any other class. Every class usually would pop their CDs and burst down someone when available.
- Fragile, yes, but that doesn't even matter if you play in large scale groups, not when you can just hide in between people and drop down dps.
- Im pretty sure that every class has a hard time killing tanks and especially WARs who is another monster class in PvP.
- Just like other dps classes? A healer can mitigate anyones dps as long as its not a LB.
- Of course they are the target! Why would you not go after the healer or the person who can do so much dps first. And for melees, they would still normally have to dive into a large group of people.
- No different from other classes. Every class has a few useless pvp skill.
- Joke to heal through, but the healer would be healing multiple people since the SMN can just change targets and apply DoT on them.
Stealth doesnt stop you from dying after trying to attack a SMN in a large group of people.
You want to compare a LB to a burst combo of a SMN? SMN is a 1 min CD and most of the skills if not all are instant cast. If you can always be guaranteed 1 melee LB every min, then we can complain about it, but since you can only achieve LBs at that speed by getting kills, we arent. Also, did you also forget SMN has a LB when you type that, not as much dmg but an AoE one?
What part of melee LB, is so hard to stop? Purify and CC. BOOM. SO easy. It is no different from SMN and BLM CC in slaughter. No different from purifying a SMN.
Aetherflow is on 60sec cooldown. It's your main ressource for damage as a SMN. If you don't have it, your best move is Ruin II. There is no other job with that amount of down time, they only "lose" some offensive CD, but don't suddenly become useless after doing their main rotation.
It does matter, a lot. If you get focused (and you will, because you're a SMN, and every enemy think that a good SMN is a dead SMN) you have absolutly nothing to do to keep you alive.
Besides, since you need to drop your unique burst combo on key targets, you often have to put yourself in dangerous situation. It's especially true since your job is to do a huge chunk of damage so other people can finish the job if need be.
If you just dropped your combo and a WAR comes from your flank or whatever, you are dead. Period.
It was in response for "you can kill anyone in 3 seconds". No, no you can't.
Exactly. SMN burst isn't different. Stop making it such a big deal when it gets shutdown by usual means.
As a SMN, you have one chance of killing someone. One. But when you are the primary target of a lot of people, you just become a living 5 points on the battlefield. Being focused is not an easy task, yet, people seems to think that SMN is just "press one button and everyone dies, easy game". It's not.
You misunderstood. SMN has one of the worst PvP skill set, if not the worst. The most useful one is probably Aetheric Burst, which is melee range and only slow down physical jobs a bit... But since it's melee range, well, it's shit. If you even dive into the melee, you die instantly.
In short terms, the most useful ability of the kit is completly useless itself.
A Regen is enough. No need to focus heal that dude... and if you're able to judge his situation, if he still has like 1/4 HP and is running away, well, you've plenty of time to heal that guy before DoTs become a threat.
I never said so. Stealth is actually a tool that can be used to get a guaranteed kill from a wandering dude. Combined with melee LB, it's a way better tool to remove someone from the battle, far better than the SMN combo which has a ton of counters.
But the SMN combo isn't a guaranteed kill, far from it actually. Besides, it takes several seconds to do, which is more than enough time for any melee job to gtfo and completly break the combo. Ranged job can just sprint away, and if the SMN follows, well, he'll end up with your teammates, and die.
Since I stopped playing SMN and started with SCH in Sealed Rock, I had absolutly no problem dropping a Lustrate/Indominability on someone targeted by a SMN... You're speaking like if a SMN randomly click on you you'll die no matter what, but that's far from the truth. A Melee LB is way faster and reliable to get a kill than SMN burst...
With lag taken into account, you have less than a second to do all of that, assuming that you have a CC and purify ready. Even then, the only CC you have that can break an LB as a SMN are... from your pets, which are completly unreliable.
Whatever the case, if you really think that stopping a melee LB is as easy as countering a SMN combo, I will start to assume that you never went in PvP to begin with.
Last edited by Fyce; 09-02-2015 at 06:39 AM.
If you have to pop a purify while your opponent is readying limit break more often than not you are dead. You have very little time to stop the lb so if your reaction after seeing that limit break getting ready is anything other than an action that directly interrupts completion of that limit break you are dead most times. Personally if a melee stuns me and readies limit break I do not bother to waste purify on trying to counter stun and instead just pop my self heals after the stun wears if I can to top myself off. The limit break wont be able to one shot me if I'm topped off and the resulting animation lock from using the lb gives me enough time usually to just elusive jump away and run to my healers. Unless of course he has teammates surrounding you in which case you're dead either way.
In any case stopping melee lb is not quite as simple as just "Purify and CC" lol. Especially not if the limit break is coming from a monk or dragoon, who have access to fetter ward, therefore rendering those CC counters worthless.
Yes Ninja does not have fetter ward but he is generalizing his comment by saying melee, not specifically ninja. If he meant only ninja he should edit that to say ninja not "melee".
This is not completely true. Fetter ward negates knockback from fluid aura this I know for sure. Fluid aura may or may not be the only exception since it also tries to bind the player. I've been meaning to try and pay more attention to war/brd/smn trying to use knockback on me while I have fetter ward up but the two events dont always coincide and even if they do I often times just flat out forget to pay attention to it amongst the chaos of a large group skirmish. Anyway I've yet to ever have been successfully knockedback when limit breaking with fetter ward up, which is an event that would be very very easy to remember. I could just be lucky or perhaps the knockback immunity extends to more than just fluid aura idk.
Last edited by Dimitrii; 09-02-2015 at 09:43 AM.
just because you can kill some summoners doesn't mean they're not overpowered.
I can kill them too. actually, I killed them a lot recently because I hate them and they're too dangerous to my team if we don't kill them first.
You guys...Wow. Baffle me to no end. There's NOTHING balanced about what SMN is capable to do at MAX RANGE. HIGH DPS AT MAX RANGE. THIS IS THE PROBLEM. Everyone's max DPS involves jumping in a group of people(AKA Getting Close to the enemy). SMN can just dot from their group of teammates and do their combo, drop the bomb and done. Let's not forget the teams that halve multiple summoners. Dot Stacking is a thing too. But whatever, "I killed them before, they're not impossible". No job is immortal. No one saying their defense is impregnable. We're saying their damage potential at range is unfair. As someone said, it's a Low Risk High Reward play style. That's nothing something that should be in PVP. I can literally say BRD and MCH have literally the same defense as SMN, but have to put more work just to reach their max DPS. What defense do they have save a bind and a knock back? SMN have their Heavy, Bind.
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