One of WoW's biggest issues is that in order to reduce the intimidation factor for potential new players looking to join, Blizzard makes a concerted effort to completely invalidate every previous expansion the minute a new one comes out. To that end they have even started including a free character "boost" with expansions (as well as selling them separately for $60 each), so that when a new player starts, they can have a character at the same level as everyone else going in.
For those who haven't played WoW in its current incarnation, imagine this alternate reality for FFXIV:
Everybody who buys Heavensward is given a free level 50 class of their choosing and goes straight to Ishgard from the character creation screen, with no context or story catch-up provided. That's okay though, because this version of Heavensward is a brand-new narrative with absolutely no connection to the story, characters or events in ARR. 99% of the story threads, characters and questions left unfinished, missing and unanswered in ARR will remain that way forever. The Scions of the Seventh Dawn are never seen or mentioned again.
All of your max-level characters lose the ability to queue for any of the pre-expansion dungeons or raids from ARR using the automated system, and now can only access them solo or by manually forming a group, so no more daily roulettes. All of those earlier dungeons and raids also no longer offer any alternate currency or anything else of value that is relevant within the Heavensward expansion. Instead the game now effectively has a mere eight dungeons in total with no more to be added, there is no alternate currency here either, and the gear they provide is outdated within a month by raid and world gear, meaning there's no reason to ever run those dungeons again within the 1.5-2 year lifetime of the expansion.
Flight has been removed because the developers admit they can't figure out how to make the game interesting or challenging if flight exists. Instead, the world has been designed with as many bumps, rocks and logs as possible to make simply getting around irritat— sorry, "challenging" and time-consuming instead, while all world content is removed except for a handful of daily grind zones.
FATEs and hunts have been removed from the game.
The day/night cycle and weather have been removed from the game, outside of certain scripted events.
All crafting professions now each use a single universal resource material (e.g. blacksmiths get "metal", weavers get "cloth", culinarians get "meat", etc.), of which they gain a set amount once a day by pushing a button. Players can now only wear three crafted items at a time, and crafted items are all considerably weaker than every other contemporary gear alternative.
Miners and botanists no longer need to explore the world to harvest resources. Instead, the only gathering resources in the game are now "ore" and "herbs", and these are collected from a personal instanced mine or garden once per day.
Retainers no longer wear actual gear, and instead only have an ilvl number increased by applying generic "weapon" and "armour" tokens. There is now only one category of retainer mission, and this primarily rewards either retainer XP or 100 gil.
Airships are no longer crafted by players, and instead are created by talking to an NPC, pushing a "Create Airship" button, and waiting two hours. When sent on missions, airships have an 80% chance of being destroyed, rewarding no items. Actually using the airships to explore islands in person will no longer be in patch 3.1.
The Gold Saucer is now only accessible the first week of each month. Chocobo racing, Triple Triad and both Cactpots have been removed.
All new reputation factions no longer include quests or storylines, and instead simply require you to kill literally 9,000 mobs to reach max level to gain access to the relevant faction's best items.
90% of hardcoded emotes are now just text with no accompanying animation, and separate face and body emotes are no longer a thing. The remaining emotes are no longer interactive, and characters will no longer look at things, characters or enemies they are targeting. Casters will no longer wield their specific class weapons when casting, and will instead all share the same two bare-handed casting animations.
Housing for players and free companies has been removed.
All cutscenes (main story, side story, transition and incidental) have been removed from the game, with the exception of a 60-second cutscene at the end of each zone.
To make up for the lack of non-raid content, two more difficulty modes have been added to Alexander instead: "very easy", which has no mechanics and rewards no loot, and "hard", which fits between normal and savage. The developers feel this is more than enough "content" to be getting on with, so stop complaining.
Heavensward itself will end with the Allagan Empire turning up out of nowhere to be fought in a raid. This will in turn will culminate in a 30-second cutscene where the Garlean Emperor turns up, claims victory over the Allagans, then is never seen or even mentioned again in the game ever again, along with the rest of the Garlean Empire.
Other than the Allagan raid, there will be no other endgame content or things to do that don't revolve solely around acquiring disposable gear. No relevant dungeons, no Gold Saucer, no minigames, no actual crafting, no player housing, no non-grind factions, a severely-restricted "transmogrification" glamour cosmetic system, no dyes, no airship exploration, no Primals, no sidestories, no hunts, no sightseeing, no challenges.
There will also be no in-game narrative linking this expansion to the following one; instead, SE will employ a second-rate writer to put out a pulp novel you have to buy separately to discover the story that should have been in the game itself.
This is what WoW has become. With Warlords of Draenor the game managed to lose half its playerbase in the space of six months, and Blizzard are only retaining a sizable chunk of those left because they introduced the ability to pay for game time with in-game gold. For many of the remaining players, Legion is Blizzard's very last chance to get their act together.

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