Quote Originally Posted by Nadirah View Post
I'm of the mindset that no tank buster should require an external cooldown.
I think this mindset only really works for WoW-style tanking where mitigation was a bit more constantly active but tanks only had 1-2 actual big Oh Shit cooldowns.

I like the cooldown management aspect of FF, it's the only part that makes the damage-taking part of tanking actually somewhat skillful, but if they negate the need for cooldowns outside of moments when things are messing up they need to remove a lot of cooldowns and turn them into more active/interesting tanking skills. Or just make them passive.