Threat, clunk removal and something done about magic defense if they insist on magic damage for tank busters.
I'm of the mindset that no tank buster should require an external cooldown.
Threat, clunk removal and something done about magic defense if they insist on magic damage for tank busters.
I'm of the mindset that no tank buster should require an external cooldown.

I think this mindset only really works for WoW-style tanking where mitigation was a bit more constantly active but tanks only had 1-2 actual big Oh Shit cooldowns.
I like the cooldown management aspect of FF, it's the only part that makes the damage-taking part of tanking actually somewhat skillful, but if they negate the need for cooldowns outside of moments when things are messing up they need to remove a lot of cooldowns and turn them into more active/interesting tanking skills. Or just make them passive.
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