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  1. #1
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    Threat, clunk removal and something done about magic defense if they insist on magic damage for tank busters.

    I'm of the mindset that no tank buster should require an external cooldown.
    (0)

  2. #2
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nadirah View Post
    I'm of the mindset that no tank buster should require an external cooldown.
    I think this mindset only really works for WoW-style tanking where mitigation was a bit more constantly active but tanks only had 1-2 actual big Oh Shit cooldowns.

    I like the cooldown management aspect of FF, it's the only part that makes the damage-taking part of tanking actually somewhat skillful, but if they negate the need for cooldowns outside of moments when things are messing up they need to remove a lot of cooldowns and turn them into more active/interesting tanking skills. Or just make them passive.
    (0)