Melding should really just eat a flat amount of materia per overmeld. The current system is both immensely tedious and immeasurably frustrating and adds nothing of value to the game. If I want to gamble, I'll head to the Gold Saucer, thanks.
Melding should really just eat a flat amount of materia per overmeld. The current system is both immensely tedious and immeasurably frustrating and adds nothing of value to the game. If I want to gamble, I'll head to the Gold Saucer, thanks.
I remember when failing a meld meant losing the gear too.
Those were the days.
http://king.canadane.com
I ended up ragequitting Tera after burning 800+ master enhancement scrolls on my dumb armor & getting nothing.
I love XIV too much to quit over temporary setbacks like this though.
That's sort of interesting because it's why I wanted to meld out my accs & belt. Looking at how long the i55 lasted (thru multiple armour sets at that), it seemed like a decent use of materia rather than burn it trying to meld the individualized AF sets.This is the step back I take, I'm all about melding what I need, not melding to be the best like no one ever was. Look at what you are doing and ask yourself, "Do I need this or am I just doing it for the big numbers?" You are better of in a financial and mental state to focus on what you need rather than want because when you try to get the best stats and then look to what you can make you'll realize that, while yes you can get the best stats that they aren't really necessary at this point in time.
I could sell it instead & just meld IIIs but idk what the point is. For me, crafting theory is what's interesting, which means I'd like to get near-capped stats to play around with progress & see where it's possible to drop steps, cp efficiency & all that yummy numbers stuff.
If the endgame is making gil, then I don't need 2-star gear to do so, you're right, my current crappy gear is more than enough. I should just SB all day or sell hq mats to other crafters, but that isn't really interesting.
Making gil is just a happy byproduct of crafting I guess? I don't really need anything right now.
I just want to gear up so I can play w my spreadsheets & it's frustrating being arbitrarily blocked by rng.
It's interesting that a lot of XIV isn't "necessary", and that what each player's endgame is isn't necessarily tied to DoW/M progress.
I'm exactly the same as you, or perhaps were. All I wanted to do was get to the maximum cap I can get, do at least once or twice of the hardest recipe with the optimal rotations, see how "easy" i could make it and then be done with it. It felt like "end game" to me, and a final boss to overcome, first undergeared, then overgeared.. those were good fun. But it really is an expensive thing to do..I ended up ragequitting Tera after burning 800+ master enhancement scrolls on my dumb armor & getting nothing.
I love XIV too much to quit over temporary setbacks like this though.
That's sort of interesting because it's why I wanted to meld out my accs & belt. Looking at how long the i55 lasted (thru multiple armour sets at that), it seemed like a decent use of materia rather than burn it trying to meld the individualized AF sets.
I could sell it instead & just meld IIIs but idk what the point is. For me, crafting theory is what's interesting, which means I'd like to get near-capped stats to play around with progress & see where it's possible to drop steps, cp efficiency & all that yummy numbers stuff.
If the endgame is making gil, then I don't need 2-star gear to do so, you're right, my current crappy gear is more than enough. I should just SB all day or sell hq mats to other crafters, but that isn't really interesting.
Making gil is just a happy byproduct of crafting I guess? I don't really need anything right now.
I just want to gear up so I can play w my spreadsheets & it's frustrating being arbitrarily blocked by rng.
It's interesting that a lot of XIV isn't "necessary", and that what each player's endgame is isn't necessarily tied to DoW/M progress.
Relic 1.0 ... You were a bastard to get.
Speaking of relics... I really hope the new relic doesn't have a % loss chance on any materias it might need.
Losing 2 million gil on a 80% meld rate again will make it... not fun. orz
Last edited by Niqote; 08-30-2015 at 02:24 PM.
Seriously?!
What kind of masochistic player does it need to put up with Bullshit like that?
@OP: 8 years of WoW taught me that RNG doesn't like me even one tiny bit. So the moment I heard about "RNG overmelds" I was like "yeah .. not going to do that".
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.