Weren't THM and CNJ both healers in 1.0?How would SCH players complain about this when SCH itself didnt exist until after 2.0, WHM Cleric stance wasnt cross class because there was no other healer in the game previous to ARR's launch and the only other job that COULD make use of it was BLM who would by the way it used to work just get it as a buff with no penelty...
EDIT: And before you say anything to try and dispute this, as someone who played the game from the first stress test alpha where they had us all running through the shroud playing follow the leader (only available to JP SEID holders) you could cross class clerics stance onto any class (not job mind you) during the beta though the swap over would only hurt you (there was a very long discussion on the merits of doing a MND build for THM with clerics stance on THM on the beta forum after they enabled starting from other cities than gridania)
No need to remove it, just add a traid that makes it exclusive to WHMs/CNJs
like when you use cleric stance your damage is increased by x%
or when you use cleric stance your mp cost is reduced by x%
or when you use cleric stance your accuracy is increased by x%
Or all of this.
Why not?
be a great idea- while they are at it be nice if they added back in the stoneskin traitNo need to remove it, just add a traid that makes it exclusive to WHMs/CNJs
like when you use cleric stance your damage is increased by x%
or when you use cleric stance your mp cost is reduced by x%
or when you use cleric stance your accuracy is increased by x%
Or all of this.
Why not?![]()
Man, if they did that, the MSQ fights would be even more ridiculous to finish as a healer, haha.
THM before the major overhaul had a couple healing abilities that sacrificed your HP to give it to others and a raise but it was far from the healer CNJ was. I would say 1.0 THM was probably the most unique and interesting class in the game as it came with so much more than fire fire fire fire ice ice ice ice thunder fire fire fire fire and I would liken it more to a red mage than a black mage at the time. I believe the class went over a major overhaul in 1.20 which made it a lot more similar to what we have now but I may be remembering the wrong patch.
Edit: Found the old ability lists
Pre overhaul: http://www.final-fantasy-14.org/abil...&submit=Filter
Post overhaul: http://forum.square-enix.com/ffxiv/t...l=1#post476429
Last edited by Yurimi; 08-30-2015 at 03:41 AM.
Better yet, remove CS entirely and have healers get their damage boost from their mind stat instead of int, adjust the spell damages accordingly, and let their mana management be the only thing determining how well they DPS, instead of how well they clumsily flip the CS switch on and off.
Also, accuracy is a dumb stat that's a hold over from when RPGs had two buttons. WoW got rid of all flavors of it for good reason (and they had like 3 different stats that translated into accuracy, lawl...).
Remove that crap and just let player attacks hit. Crit chance is enough RNG as it is.
Yes let WHM keep cleric stance, also SCH healing could scale from INT, and AST damage could scale from mind.
Do you realize how OP Sch would be if they removed cleric stance from it and let their attacks scale based off mind ?
You know full well they couldn't tweak the damage without effecting SMN due to them sharing a base class of arcanist.
The amount of salt and tears from whm would be even higher than it is now.
I play sch. Let the whm have cleric stance only. They really have given up enough in this game already. Also it doesn't hurt that I have all three healers to 60 so switching jobs depending on circumstance is normal to me.
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