Results 1 to 10 of 213

Hybrid View

  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    you have too to make a valid point as samurai as tank, you know? you argue and all, but give me a reason of why the samurai must be a tank?

    because samurai = warrior in terms of tank type...

    please tell me why the samurai must be a tank, because in the old FF they can use a shield or heavy armor? forgetting that the samurai don't use shield nor really wear heavy armor.

    your only argument is: "dark knight was used to be a dps in old ff now they are a tank"

    why add a new dps and not a tank? because dps deal damage, they don't deal with mechanic like tank and healer.... a tank jobs is to get aggros while surviving, nothing more nothing less... they are tie by this. all them gameplay work around this.

    a dps is only dealing damage, meaning they can focus on different gameplay, Yoshida himself have said in the past that they don't add a jobs if it don't bring something to group, nor to the game... making tank redundant like the samurai, that will have almost no difference with the warrior.... is idiot. it will bring nothing new, nothing to the group.

    Samurai is specialized into parry and counter for them defense, both are already covered by the warrior.
    Samurai is specialized into physical damage for them offense, still covered by the warrior.
    Samurai is an offensive jobs, is not one that can endure tons of damage, it's one that focus on kill fast them enemy, still something a warrior do.

    if you don't understand this point, i can't help you, the only difference between samurai and warrior in terms of gameplay will be how they attack, in terms of type they are potentially the same. worst, dark knight and samurai both will use two handed blade.

    what can do a samurai as dps? bring new mechanic based on technique, this new mechanic as tank will not be able to offer new experience outside how you attack. as dps they can offer more possibility.... the dps is not tie to the fight and them mechanic, but only on dealing damage. it's easier for them to add a jobs that will deal damage than a jobs that will tank or heal. since they avoid to make a jobs redundant!
    (1)

  2. #2
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by silentwindfr View Post
    Character limit
    Just to make sure. The development staff are too incompetent to make a Samurai Tank that is both fun to play and isn't a blatant copy of the Warrior, but they are capable enough to make a new Melee DPS that is completely original and and in no way just "Do the positionals, Don't get hit by AOEs, toss in a DoT and a Debuff every so often, and a few OGCs."

    And now you're going to say, "Aha, The Melee DPS have Mudras and Greased Lightning and Whatever Dragoons have that makes them unique. Take that Chaz." to which I reply, "Seriously, that makes it sound like you're assuming that the hypothetical Tank Samurai is going to have rage stacks and Holmgang and... Other stuff."

    And again, no, Samurai has not been confirmed. There was mention of Samurai in the Rising event.

    Edit: I missed the point of my lead up: Trust the dev team. Once Schrodiner's Samurai has been let out of the Box, hopefully whatever Role they make it will be fun.
    (1)
    Last edited by ChazNatlo; 08-30-2015 at 01:00 PM.

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by silentwindfr View Post
    please tell me why the samurai must be a tank, because in the old FF they can use a shield or heavy armor? forgetting that the samurai don't use shield nor really wear heavy armor.
    While the thing with the shield is true, lamellar armor (AKA the armor samurai were known to wear) was not exactly light. It allowed for some flexibility and, if poorly made, made one more vulnerable to thrusting weapons, but it wasn't something you could jump around in.
    Samurai is specialized into parry and counter for them defense, both are already covered by the warrior.
    The only two things in WAR's design that are even pointing towards parries are recent additions: Wrath stacks and Raw Intuition. Vengeance is the only counter-related ability.

    WAR is not exactly designed around parries and counters. Those are small parts of its mitigation (which itself is defined by Inner Beast active mitigation). That still leaves room for a tank designed around parries and counters as the main attractions with smaller bits being passive mitigation or cooldowns. Or something like this (not perfect, but it proves my point).
    worst, dark knight and samurai both will use two handed blade.
    This is the only point I'm willing to grant you.
    (0)
    Last edited by Duelle; 08-30-2015 at 01:25 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)