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Thread: arrow Variaty

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  1. #1
    Player
    Ryans's Avatar
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    Mar 2011
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    Ryans Tardis
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    Hyperion
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    Gladiator Lv 53
    Poison.....maybe........want sleep, level a Conj to 32.....want HP drain, level a THM..........I am fairly certain you would take issue if conjurers had the heals and buffs, and suddenly got to do the magnificent ranged damage Archers can.
    I'm curious, did you play FFXI, Coglin? The arrows they are most likely referencing were fairly weak arrows that could only be relied upon in circumstances where the monsters you were fighting were weak themselves. Sleep arrows had a very short duration, terrible damage, and the HP drain healed for something like 10-20 hp out of an average of 1,000 hp. Aside from the defense weakening bolts, most of the arrows were for solo purposes.

    I don't see why they couldn't implement them into FFXIV. They would of course have to change it so people can change gear while in combat, at least to the degree of ammunition. Conjurer doesn't need to be the only class that naturally learns a means of putting something to sleep, but they should be the most reliable.

    PS
    There should be a magic class that has the "magnificent" ranged damage as Archer, its just ridiculous the way it is now.
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  2. #2
    Player
    Belial's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Pandora Vainglory
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    Excalibur
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    Marauder Lv 80
    Quote Originally Posted by Ryans View Post
    PS
    There should be a magic class that has the "magnificent" ranged damage as Archer, its just ridiculous the way it is now.
    It's already here. It's called Thaumaturge. Try it out.
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  3. #3
    Player
    Ryans's Avatar
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    Ryans Tardis
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    Quote Originally Posted by Belial View Post
    It's already here. It's called Thaumaturge. Try it out.
    I have tried it out and it's not nearly as strong as Archer. That's not to say they can't kill a monster with just as much ease, but Archer can two shot a monster that is 10 ranks higher than them.

    Quote Originally Posted by Coglin View Post
    exactly Belial, thats my point exactly.

    With the armoury system in which you can use almost any pell on any class, all this talk of XI and trying to make XI-II out of ths game just makes me want to throw up in my mouth.
    Now I'm curious how THM having the ranged damage of an Archer is what your point was. It seemed your point in your previous posts was about how people would take issue with Archer having the ability to enfeeble monsters with arrows and now your point is that THM already has the damage output of the "ranged dps class" and it gets all those precious enfeebling abilities on top of that.

    So THM is allowed to have the best of both worlds and people can't "take issue" with that fact, but Archers want some sort of way to use arrows in a more unique way than it just being a stick with some stone attached to it and you can say its an over-powered idea.
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