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  1. #11
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by whiskeybravo View Post
    I would say 1100 is exceptional. For "normal" dragoon the bare min is around 900-950. (IIRC the drg who was server first on our server was 897) 1050-1150 would be what I expect after getting content on farm.
    With jumps and all being counted correctly, i would say, 1000-1100 is pretty solid numbers for a drg, depending on the gear at this point. I think if you've gotten over 1.1k then you had some pretty good things happen in that fight.

    I mean, before the first jump, I myself an between 1.2-1.3k and i have to chase .5 across the map (i should maybe hold spineshatter dive) but if i am going to have to wait more than 6 seconds to use it, i just use it anyway.

    After the first set of jumps, and each thereafter, it's always a battle to re-up your dps because they're in the air so long.

    Also, RNGesus help you if your lasers spawn in a stupid way.
    (0)

  2. #12
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Leonus View Post
    With jumps and all being counted correctly, i would say, 1000-1100 is pretty solid numbers for a drg, depending on the gear at this point. I think if you've gotten over 1.1k then you had some pretty good things happen in that fight.

    I mean, before the first jump, I myself an between 1.2-1.3k and i have to chase .5 across the map (i should maybe hold spineshatter dive) but if i am going to have to wait more than 6 seconds to use it, i just use it anyway.

    After the first set of jumps, and each thereafter, it's always a battle to re-up your dps because they're in the air so long.

    Also, RNGesus help you if your lasers spawn in a stupid way.
    No doubt it's solid, I was just saying I don't think that's the requirement to clear, but a number you'd see after a certain level of comfort with the encounter. Unfortunately, I'm on ps4 so can't share any numbers, I can ask next week for sure, but I'm sure if they weren't up to snuff someone would've said something.
    (0)

  3. #13
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Neyka View Post
    It depends on which part of A1S you're talking about. For Faust only (not counting adds), a 190+ dragoon should be hitting at least 1100 (with no ninja/ast buffs).

    For the oppressors, before the first jump, it's not hard to maintain around 1100 dps. The dead time during jumps will kill your dps numbers if you're tracking over the whole fight however. If your combat encounter end time is set to less than 30 seconds, your parse might only be reflecting the most recent phases, since the jump phase may cause your parse to consider each phase a new fight.
    I presumed the oppressors. Because 1100 is woeful on Faust.

    If you're doing 1100 before the first jump. You're looking at a sub 950 parse.
    (1)

  4. #14
    Player
    Hitoseijuro's Avatar
    Join Date
    Jul 2015
    Posts
    71
    Character
    Leona Dawnstar
    World
    Malboro
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by whiskeybravo View Post
    1050-1150 would be what I expect after getting content on farm.
    Hence why I said 1100, give or take 50, he asked for "normal numbers" for AS1 as a dragoon, this would cover having content on farm. Exceptional would be high 1100s-1300 as thats whats being reported by high dps raid's with drgs in it for AS1.

    For a dragoon, starting out savage for the first couple of runs, 950s is a good number to aim for.


    Quote Originally Posted by RapBreon View Post
    Because 1100 is woeful on Faust.
    They said "at least" this is to imply, the minimum, as your damage can be 1100 or 1900. Should have no problem being over 1100 is what they're trying to get across.
    (0)

  5. #15
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Hitoseijuro View Post
    They said "at least" this is to imply, the minimum, as your damage can be 1100 or 1900. Should have no problem being over 1100 is what they're trying to get across.
    That's so low on Faust I thought you were talking about Oppressors. Which by the sounds of it, was the correct assumption.
    (0)

  6. #16
    Player
    Hitoseijuro's Avatar
    Join Date
    Jul 2015
    Posts
    71
    Character
    Leona Dawnstar
    World
    Malboro
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by RapBreon View Post
    That's so low on Faust I thought you were talking about Oppressors. Which by the sounds of it, was the correct assumption.
    I was, they arent. Right now, people should be around 1300-1400 single target on faust(no splash damage) depending on party make up. However this person is 190, And I dont know about their comp make up nor gear pieces, so If I was them I would look to be around 1250 and up.
    (0)

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