While there is certainly merit to the idea of trying an end of game bonus to the score earned, I can see some immediate flaw or difficulties in implementing this, one suchexample might be in seal rock someone who stays to defend might not have as many kills but they played an important role. If everyone was after the points themselves some of the needed teamwork might evaporate. Not as related but the whole node capture thing can be annoying as well, when you're racing to get the credit and someone else gets the capture /sulk